Use channel for server messages in client threads
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3725457134
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b7ca43be33
@ -7,6 +7,7 @@ use shakmaty::{Chess, Color, Outcome, Position, Setup};
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use std::io;
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use std::os::unix::net::UnixStream;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::mpsc::{channel, Receiver, TryRecvError};
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use std::sync::{Arc, Mutex};
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use std::thread;
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use std::time;
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@ -16,7 +17,7 @@ struct Client {
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side: Color,
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running: Arc<AtomicBool>,
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input_buffer: Arc<Mutex<String>>,
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server_message: Arc<Mutex<String>>,
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server_message_recv: Receiver<String>,
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}
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fn main() {
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@ -38,7 +39,7 @@ fn main() {
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clichess::write_to_stream(&mut stream, username_pubkey_json.to_string()).unwrap();
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let input_buffer = setup_input_buffer();
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//start a thread to listen to server messages
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let server_message = setup_server_message_recv(&stream).unwrap();
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let server_message_recv = setup_server_message_recv(&stream).unwrap();
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let mut client = Client {
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player: clichess::Player {
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@ -49,7 +50,7 @@ fn main() {
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side: Color::White,
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running: running.clone(),
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input_buffer: input_buffer.clone(),
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server_message: server_message.clone(),
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server_message_recv,
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};
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match prompt_user_for_role(&client, &mut stream) {
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@ -139,9 +140,9 @@ fn setupctrlc() -> Arc<AtomicBool> {
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running
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}
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fn setup_server_message_recv(stream: &UnixStream) -> io::Result<Arc<Mutex<String>>> {
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fn setup_server_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>> {
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let buf = Arc::new(Mutex::new(String::new()));
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let buf2 = buf.clone();
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let (sender, receiver) = channel();
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let thread_stream = stream.try_clone()?;
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thread::spawn(move || {
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@ -149,17 +150,10 @@ fn setup_server_message_recv(stream: &UnixStream) -> io::Result<Arc<Mutex<String
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//wait for server message
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let buffer =
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clichess::read_line_from_stream(&thread_stream).expect("Error message from server");
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{
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let mut server_message = buf2.lock().unwrap();
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if server_message.is_empty() {
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*server_message = buffer;
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} else {
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println!("Warning: server tried to send a message while the current one has not been computed yet.");
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}
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}
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sender.send(buffer).unwrap();
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}
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});
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Ok(buf)
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Ok(receiver)
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}
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fn read_user_input(client: &Client) -> String {
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@ -203,13 +197,14 @@ fn fetch_message_from_server(client: &Client) -> String {
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while client.running.load(Ordering::SeqCst) {
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thread::sleep(time::Duration::from_millis(10));
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{
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let mut server_response = client.server_message.lock().unwrap();
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if server_response.is_empty() {
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continue;
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} else {
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response = server_response.clone();
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server_response.clear();
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break;
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let server_response_recv = &client.server_message_recv;
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match server_response_recv.try_recv() {
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Ok(msg) => {
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response = msg;
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break;
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}
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Err(TryRecvError::Disconnected) => println!("Error: server disconnected."),
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Err(TryRecvError::Empty) => continue,
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}
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}
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}
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