Compare commits
5 Commits
Author | SHA1 | Date | |
---|---|---|---|
1fb3194786 | |||
ee7d52f401 | |||
c692be6159 | |||
2c4b339bc2 | |||
56699033d9 |
2
Cargo.lock
generated
2
Cargo.lock
generated
@ -44,7 +44,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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name = "clichess"
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version = "0.1.0"
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version = "0.2.0"
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dependencies = [
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"colored 1.9.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"ctrlc 3.1.3 (registry+https://github.com/rust-lang/crates.io-index)",
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@ -1,6 +1,6 @@
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[package]
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name = "clichess"
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version = "0.1.0"
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version = "0.2.0"
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authors = ["Artlef <artlef@localhost>"]
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edition = "2018"
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@ -1,11 +1,10 @@
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extern crate ctrlc;
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use clichess::{RecvPositionError, UserRole, EXIT_MSG};
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use clichess::{GameInfo, RecvPositionError, UserRole, EXIT_MSG};
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use serde_json::json;
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use shakmaty::fen::Fen;
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use shakmaty::{Chess, Color, Outcome, Position, Setup};
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use std::io;
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use std::os::unix::net::UnixStream;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::mpsc::{channel, Receiver, TryRecvError};
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use std::sync::{Arc, Mutex};
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use std::thread;
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@ -14,13 +13,14 @@ use std::time;
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struct Client {
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player: clichess::Player,
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side: Color,
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running: Arc<AtomicBool>,
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input_buffer: Arc<Mutex<String>>,
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server_message_recv: Receiver<String>,
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opponent_name: Option<String>,
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}
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fn main() {
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let running = setupctrlc();
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let version = env!("CARGO_PKG_VERSION");
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println!("Running clichess version {}", version);
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let username = std::env::args().nth(1).expect("no name given");
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let public_key = std::env::args().nth(2).expect("no public key given");
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//send username and public key to server
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@ -43,19 +43,22 @@ fn main() {
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let mut client = Client {
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player: clichess::Player {
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role: UserRole::Spectator,
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username: username,
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public_key: public_key,
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username,
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public_key,
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},
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side: Color::White,
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running: running.clone(),
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input_buffer: input_buffer.clone(),
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server_message_recv,
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opponent_name: Option::None,
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};
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match prompt_user_for_role(&client, &mut stream) {
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Some(role) => client.player.role = role.clone(),
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None => return,
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};
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if client.player.role == UserRole::Black {
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client.side = Color::Black;
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}
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if client.player.role == UserRole::Spectator {
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println!(
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"Hello, {} !\n\r You're spectating !",
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@ -70,6 +73,10 @@ fn main() {
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}
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let mut current_position = fetch_initial_chess_position(&client);
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loop {
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client
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.opponent_name
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.clone()
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.map(|name| println!("{} played", &name[1..(name.len() - 1)]));
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println!(
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"{}",
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clichess::board_representation(¤t_position, client.side)
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@ -87,7 +94,7 @@ fn main() {
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}
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}
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//update position after playing.
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match get_current_position(&client) {
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match get_current_position(&mut client) {
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Ok(position) => current_position = position,
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Err(_) => {
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clichess::write_to_stream(&mut stream, String::from(EXIT_MSG)).unwrap();
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@ -130,16 +137,6 @@ fn setup_input_buffer() -> Arc<Mutex<String>> {
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buf
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}
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fn setupctrlc() -> Arc<AtomicBool> {
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let running = Arc::new(AtomicBool::new(true));
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let r = running.clone();
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ctrlc::set_handler(move || {
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r.store(false, Ordering::SeqCst);
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})
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.expect("Error setting Ctrl-C handler");
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running
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}
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fn setup_server_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>> {
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let (sender, receiver) = channel();
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let thread_stream = stream.try_clone()?;
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@ -161,8 +158,8 @@ fn read_user_input(client: &Client) -> String {
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let mut user_input = client.input_buffer.lock().unwrap();
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user_input.clear();
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}
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let mut input = String::new();
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while client.running.load(Ordering::SeqCst) {
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let input;
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loop {
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thread::sleep(time::Duration::from_millis(10));
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{
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let user_input = client.input_buffer.lock().unwrap();
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@ -174,26 +171,26 @@ fn read_user_input(client: &Client) -> String {
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}
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}
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}
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if client.running.load(Ordering::SeqCst) {
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input
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} else {
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String::from(EXIT_MSG)
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}
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}
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//wait for next position from server, then return the current board.
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fn get_current_position(client: &Client) -> Result<Chess, RecvPositionError> {
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fn get_current_position(client: &mut Client) -> Result<Chess, RecvPositionError> {
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let response = fetch_message_from_server(client);
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let game_info: GameInfo = serde_json::from_str(&response).unwrap();
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if game_info.opponent_name != "" {
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client.opponent_name = Some(game_info.opponent_name);
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}
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if response.is_empty() {
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Err(RecvPositionError::UserCanceledError)
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} else {
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Ok(parse_position(&response))
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Ok(parse_position(&game_info.game_fen))
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}
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}
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fn fetch_message_from_server(client: &Client) -> String {
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let mut response = String::new();
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while client.running.load(Ordering::SeqCst) {
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let response;
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loop {
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thread::sleep(time::Duration::from_millis(10));
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{
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let server_response_recv = &client.server_message_recv;
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@ -1,26 +1,29 @@
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use clichess;
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use clichess::{Player, RecvPositionError, UserRole, EXIT_MSG};
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use clichess::{GameInfo, Player, RecvPositionError, UserRole, EXIT_MSG};
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use serde_json::Value;
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use shakmaty::{fen, Chess, Color, Setup};
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use std::collections::HashMap;
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use std::fs;
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use std::io;
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use std::os::unix::net::{UnixListener, UnixStream};
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use std::sync::mpsc::{channel, Receiver, TryRecvError};
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use std::sync::{Arc, Mutex};
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use std::sync::mpsc::{channel, Receiver, Sender, TryRecvError};
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use std::sync::{Arc, Condvar, Mutex};
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use std::thread;
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use std::time;
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struct Server {
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id: usize,
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chess_position: Arc<Mutex<Chess>>,
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players: Arc<Mutex<HashMap<usize, (Player, Arc<Mutex<String>>)>>>,
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others_serv_msg_buf: Arc<Mutex<String>>,
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players: Arc<Mutex<HashMap<usize, (Player, Sender<GameInfo>, Arc<(Mutex<bool>, Condvar)>)>>>,
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others_serv_msg_recv: Receiver<GameInfo>,
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client_message_recv: Receiver<String>,
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cvar: Arc<(Mutex<bool>, Condvar)>,
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opponent_name: Option<String>,
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}
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fn main() {
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let version = env!("CARGO_PKG_VERSION");
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println!("Running clichess version {}", version);
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let chess = Arc::new(Mutex::new(Chess::default()));
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let players = Arc::new(Mutex::new(HashMap::new()));
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let mut counter = 0;
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@ -32,16 +35,21 @@ fn main() {
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for stream in listener.incoming() {
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match stream {
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Ok(stream) => {
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let client_message_recv = setup_client_message_recv(&stream).unwrap();
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let server = Server {
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let condvar_pair = Arc::new((Mutex::new(false), Condvar::new()));
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let client_message_recv =
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setup_client_message_recv(&stream, condvar_pair.clone()).unwrap();
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let (others_serv_msg_sender, others_serv_msg_recv) = channel();
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let mut server = Server {
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id: counter,
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chess_position: chess.clone(),
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players: players.clone(),
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others_serv_msg_buf: Arc::new(Mutex::new(String::new())),
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others_serv_msg_recv,
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client_message_recv,
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cvar: condvar_pair,
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opponent_name: Option::None,
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};
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/* connection succeeded */
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thread::spawn(move || handle_player(stream, server));
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thread::spawn(move || handle_player(stream, &mut server, others_serv_msg_sender));
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counter += 1;
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}
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Err(err) => {
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@ -52,9 +60,13 @@ fn main() {
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}
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}
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fn handle_player(mut stream: UnixStream, server: Server) {
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match initialize_client(&mut stream, &server) {
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Ok((player, player_turn)) => main_loop(&mut stream, &server, player, player_turn),
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fn handle_player(
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mut stream: UnixStream,
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server: &mut Server,
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others_serv_msg_sender: Sender<GameInfo>,
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) {
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match initialize_client(&mut stream, &server, others_serv_msg_sender) {
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Ok((player, player_turn)) => main_loop(&mut stream, server, player, player_turn),
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Err(e) => println!("User id {} could not be initialized: {}", server.id, e),
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};
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player_disconnected(&server);
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@ -63,9 +75,10 @@ fn handle_player(mut stream: UnixStream, server: Server) {
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fn initialize_client(
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stream: &mut UnixStream,
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server: &Server,
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others_serv_msg_sender: Sender<GameInfo>,
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) -> Result<(Player, Color), RecvPositionError> {
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//create player
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let player = create_player(server, stream)?;
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let player = create_player(server, stream, others_serv_msg_sender)?;
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let player_turn: Color;
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//send current position to the player
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println!(
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@ -81,7 +94,7 @@ fn initialize_client(
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Ok((player, player_turn))
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}
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fn main_loop(stream: &mut UnixStream, server: &Server, player: Player, mut player_turn: Color) {
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fn main_loop(stream: &mut UnixStream, server: &mut Server, player: Player, mut player_turn: Color) {
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loop {
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if clichess::is_player_turn(&player, player_turn) {
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//let go of the lock while waiting for user input.
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@ -105,66 +118,96 @@ fn main_loop(stream: &mut UnixStream, server: &Server, player: Player, mut playe
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Ok(played_chess) => *chess = played_chess,
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Err(e) => println!("Error: {}", e),
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};
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let chessfen = fen::fen(&*chess);
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for (id, (_, others_serv_msg_buf)) in players.iter() {
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let game_info_to_send = GameInfo {
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game_fen: fen::fen(&*chess),
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opponent_name: players
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.get(&server.id)
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.expect("current server is in the server list")
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.0
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.username
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.clone(),
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};
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for (id, (_, others_serv_msg_sender, cvar_pair)) in players.iter() {
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if server.id != *id {
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others_serv_msg_buf.lock().unwrap().push_str(&chessfen);
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others_serv_msg_sender
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.send(game_info_to_send.clone())
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.unwrap();
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let (lock, cvar) = &**cvar_pair;
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let mut message_sent = lock.lock().unwrap();
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*message_sent = true;
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cvar.notify_one();
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}
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}
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clichess::write_to_stream(stream, chessfen).unwrap();
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if clichess::write_to_stream(
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stream,
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serde_json::to_string(&GameInfo {
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game_fen: fen::fen(&*chess),
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opponent_name: server.opponent_name.clone().unwrap_or_default(),
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})
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.unwrap(),
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)
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.is_err()
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{
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break;
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}
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player_turn = chess.turn();
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}
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} else {
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let position_as_fen_result = wait_for_opponent_move(server);
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if position_as_fen_result.is_err() {
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let game_info_result = wait_for_opponent_move(server);
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if game_info_result.is_err() {
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break;
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}
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let position_as_fen = position_as_fen_result.unwrap();
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println!("server id: {}, sending {}", server.id, position_as_fen);
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clichess::write_to_stream(stream, position_as_fen.clone()).unwrap();
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let game_info = game_info_result.unwrap();
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clichess::write_to_stream(stream, serde_json::to_string(&game_info).unwrap()).unwrap();
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server.opponent_name = Some(game_info.opponent_name);
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let chess = server.chess_position.lock().unwrap();
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player_turn = chess.turn();
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}
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}
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}
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fn wait_for_opponent_move(server: &Server) -> Result<String, RecvPositionError> {
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fn wait_for_opponent_move(server: &Server) -> Result<GameInfo, RecvPositionError> {
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println!("server id: {}, waiting for move to send...", server.id);
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//wait: either we receive next position from other server threads, or we receive
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//"exit" from the client.
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let returned_result: Result<String, RecvPositionError>;
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loop {
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{
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let mut others_serv_msg_buf = server.others_serv_msg_buf.lock().unwrap();
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if !others_serv_msg_buf.is_empty() {
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returned_result = Ok(others_serv_msg_buf.clone());
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others_serv_msg_buf.clear();
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break;
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} else {
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let mut returned_result = Err(RecvPositionError::UserCanceledError);
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let (lock, cvar) = &*server.cvar;
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let mut message_sent = lock.lock().unwrap();
|
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*message_sent = false;
|
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while !*message_sent {
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message_sent = cvar.wait(message_sent).unwrap();
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}
|
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*message_sent = false;
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match server.others_serv_msg_recv.try_recv() {
|
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Ok(msg) => {
|
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returned_result = Ok(msg);
|
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}
|
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Err(TryRecvError::Disconnected) => {
|
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println!("Error: other server thread disconnected while sending move.")
|
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}
|
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Err(TryRecvError::Empty) => { /*nothing to do*/ }
|
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}
|
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match server.client_message_recv.try_recv() {
|
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Ok(msg) => {
|
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if msg == EXIT_MSG {
|
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returned_result = Err(RecvPositionError::UserCanceledError);
|
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break;
|
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} else {
|
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println!(
|
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"Client sent message while it's not its turn, this is an error."
|
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);
|
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println!("Client sent message while it's not its turn, this is an error.");
|
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println!("Here is the message: {}", msg);
|
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continue;
|
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returned_result = Err(RecvPositionError::UserCanceledError);
|
||||
}
|
||||
}
|
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Err(TryRecvError::Disconnected) => println!("Error: client disconnected."),
|
||||
Err(TryRecvError::Empty) => continue,
|
||||
}
|
||||
}
|
||||
}
|
||||
thread::sleep(time::Duration::from_millis(10));
|
||||
Err(TryRecvError::Empty) => {}
|
||||
}
|
||||
returned_result
|
||||
}
|
||||
|
||||
fn create_player(server: &Server, stream: &mut UnixStream) -> Result<Player, RecvPositionError> {
|
||||
fn create_player(
|
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server: &Server,
|
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stream: &mut UnixStream,
|
||||
others_serv_msg_sender: Sender<GameInfo>,
|
||||
) -> Result<Player, RecvPositionError> {
|
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println!("Creating player {}...", server.id);
|
||||
//get player name and pubkey
|
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let username_pubkey_json = server
|
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@ -185,7 +228,7 @@ fn create_player(server: &Server, stream: &mut UnixStream) -> Result<Player, Rec
|
||||
};
|
||||
players.insert(
|
||||
server.id,
|
||||
(player.clone(), server.others_serv_msg_buf.clone()),
|
||||
(player.clone(), others_serv_msg_sender, server.cvar.clone()),
|
||||
);
|
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println!("Created player {}", server.id);
|
||||
Ok(player)
|
||||
@ -221,7 +264,7 @@ fn receive_user_role(
|
||||
let mut available_roles_after_choice =
|
||||
vec![UserRole::White, UserRole::Black, UserRole::Spectator];
|
||||
let players = server.players.lock().unwrap();
|
||||
for (_, (player, _)) in players.iter() {
|
||||
for (_, (player, _, _)) in players.iter() {
|
||||
match available_roles_after_choice
|
||||
.iter()
|
||||
.position(|r| *r == player.role)
|
||||
@ -255,7 +298,7 @@ fn receive_user_role(
|
||||
fn compute_available_roles_to_str(server: &Server) -> String {
|
||||
let mut available_roles = vec![UserRole::White, UserRole::Black, UserRole::Spectator];
|
||||
let players = server.players.lock().unwrap();
|
||||
for (_, (player, _)) in players.iter() {
|
||||
for (_, (player, _, _)) in players.iter() {
|
||||
match available_roles.iter().position(|r| *r == player.role) {
|
||||
Some(index) => available_roles.remove(index),
|
||||
None => continue,
|
||||
@ -272,13 +315,16 @@ fn player_disconnected(server: &Server) {
|
||||
let mut players = server.players.lock().unwrap();
|
||||
let player_and_receiving_buf = players.get(&server.id);
|
||||
if player_and_receiving_buf.is_some() {
|
||||
let (player, _) = player_and_receiving_buf.expect("is some");
|
||||
let (player, _, _) = player_and_receiving_buf.expect("is some");
|
||||
println!("Player {} disconnected.", player.username);
|
||||
}
|
||||
players.remove(&server.id);
|
||||
}
|
||||
|
||||
fn setup_client_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>> {
|
||||
fn setup_client_message_recv(
|
||||
stream: &UnixStream,
|
||||
cvar_pair: Arc<(Mutex<bool>, Condvar)>,
|
||||
) -> io::Result<Receiver<String>> {
|
||||
let (sender, receiver) = channel();
|
||||
let thread_stream = stream.try_clone()?;
|
||||
|
||||
@ -287,6 +333,11 @@ fn setup_client_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>
|
||||
//wait for client message
|
||||
let buffer =
|
||||
clichess::read_line_from_stream(&thread_stream).expect("Error message from server");
|
||||
//notify the server if waiting
|
||||
let (lock, cvar) = &*cvar_pair;
|
||||
let mut message_sent = lock.lock().unwrap();
|
||||
*message_sent = true;
|
||||
cvar.notify_one();
|
||||
let send_result = sender.send(buffer);
|
||||
// stop the thread during a disconnection
|
||||
if send_result.is_err() {
|
||||
|
@ -1,4 +1,5 @@
|
||||
use colored::Colorize;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use shakmaty::san::ParseSanError;
|
||||
use shakmaty::san::San;
|
||||
use shakmaty::san::SanError;
|
||||
@ -20,6 +21,12 @@ pub struct Player {
|
||||
pub public_key: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone)]
|
||||
pub struct GameInfo {
|
||||
pub game_fen: String,
|
||||
pub opponent_name: String,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum UserRole {
|
||||
White,
|
||||
|
Reference in New Issue
Block a user