5 Commits
wip ... v0.2.0

Author SHA1 Message Date
1fb3194786 Print version in log
Release 0.2.0
2020-08-05 23:00:51 +02:00
ee7d52f401 Show the username that played received move 2020-05-23 22:36:24 +02:00
c692be6159 Do not use cpu when waiting for opponent move. 2020-05-04 23:45:34 +02:00
2c4b339bc2 Refactor code to simplify client deconnection 2020-05-03 19:44:49 +02:00
56699033d9 Default side for black player is black 2020-05-03 18:51:25 +02:00
5 changed files with 142 additions and 87 deletions

2
Cargo.lock generated
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@ -44,7 +44,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
[[package]]
name = "clichess"
version = "0.1.0"
version = "0.2.0"
dependencies = [
"colored 1.9.0 (registry+https://github.com/rust-lang/crates.io-index)",
"ctrlc 3.1.3 (registry+https://github.com/rust-lang/crates.io-index)",

View File

@ -1,6 +1,6 @@
[package]
name = "clichess"
version = "0.1.0"
version = "0.2.0"
authors = ["Artlef <artlef@localhost>"]
edition = "2018"

View File

@ -1,11 +1,10 @@
extern crate ctrlc;
use clichess::{RecvPositionError, UserRole, EXIT_MSG};
use clichess::{GameInfo, RecvPositionError, UserRole, EXIT_MSG};
use serde_json::json;
use shakmaty::fen::Fen;
use shakmaty::{Chess, Color, Outcome, Position, Setup};
use std::io;
use std::os::unix::net::UnixStream;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::mpsc::{channel, Receiver, TryRecvError};
use std::sync::{Arc, Mutex};
use std::thread;
@ -14,13 +13,14 @@ use std::time;
struct Client {
player: clichess::Player,
side: Color,
running: Arc<AtomicBool>,
input_buffer: Arc<Mutex<String>>,
server_message_recv: Receiver<String>,
opponent_name: Option<String>,
}
fn main() {
let running = setupctrlc();
let version = env!("CARGO_PKG_VERSION");
println!("Running clichess version {}", version);
let username = std::env::args().nth(1).expect("no name given");
let public_key = std::env::args().nth(2).expect("no public key given");
//send username and public key to server
@ -43,19 +43,22 @@ fn main() {
let mut client = Client {
player: clichess::Player {
role: UserRole::Spectator,
username: username,
public_key: public_key,
username,
public_key,
},
side: Color::White,
running: running.clone(),
input_buffer: input_buffer.clone(),
server_message_recv,
opponent_name: Option::None,
};
match prompt_user_for_role(&client, &mut stream) {
Some(role) => client.player.role = role.clone(),
None => return,
};
if client.player.role == UserRole::Black {
client.side = Color::Black;
}
if client.player.role == UserRole::Spectator {
println!(
"Hello, {} !\n\r You're spectating !",
@ -70,6 +73,10 @@ fn main() {
}
let mut current_position = fetch_initial_chess_position(&client);
loop {
client
.opponent_name
.clone()
.map(|name| println!("{} played", &name[1..(name.len() - 1)]));
println!(
"{}",
clichess::board_representation(&current_position, client.side)
@ -87,7 +94,7 @@ fn main() {
}
}
//update position after playing.
match get_current_position(&client) {
match get_current_position(&mut client) {
Ok(position) => current_position = position,
Err(_) => {
clichess::write_to_stream(&mut stream, String::from(EXIT_MSG)).unwrap();
@ -130,16 +137,6 @@ fn setup_input_buffer() -> Arc<Mutex<String>> {
buf
}
fn setupctrlc() -> Arc<AtomicBool> {
let running = Arc::new(AtomicBool::new(true));
let r = running.clone();
ctrlc::set_handler(move || {
r.store(false, Ordering::SeqCst);
})
.expect("Error setting Ctrl-C handler");
running
}
fn setup_server_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>> {
let (sender, receiver) = channel();
let thread_stream = stream.try_clone()?;
@ -161,8 +158,8 @@ fn read_user_input(client: &Client) -> String {
let mut user_input = client.input_buffer.lock().unwrap();
user_input.clear();
}
let mut input = String::new();
while client.running.load(Ordering::SeqCst) {
let input;
loop {
thread::sleep(time::Duration::from_millis(10));
{
let user_input = client.input_buffer.lock().unwrap();
@ -174,26 +171,26 @@ fn read_user_input(client: &Client) -> String {
}
}
}
if client.running.load(Ordering::SeqCst) {
input
} else {
String::from(EXIT_MSG)
}
}
//wait for next position from server, then return the current board.
fn get_current_position(client: &Client) -> Result<Chess, RecvPositionError> {
fn get_current_position(client: &mut Client) -> Result<Chess, RecvPositionError> {
let response = fetch_message_from_server(client);
let game_info: GameInfo = serde_json::from_str(&response).unwrap();
if game_info.opponent_name != "" {
client.opponent_name = Some(game_info.opponent_name);
}
if response.is_empty() {
Err(RecvPositionError::UserCanceledError)
} else {
Ok(parse_position(&response))
Ok(parse_position(&game_info.game_fen))
}
}
fn fetch_message_from_server(client: &Client) -> String {
let mut response = String::new();
while client.running.load(Ordering::SeqCst) {
let response;
loop {
thread::sleep(time::Duration::from_millis(10));
{
let server_response_recv = &client.server_message_recv;

View File

@ -1,26 +1,29 @@
use clichess;
use clichess::{Player, RecvPositionError, UserRole, EXIT_MSG};
use clichess::{GameInfo, Player, RecvPositionError, UserRole, EXIT_MSG};
use serde_json::Value;
use shakmaty::{fen, Chess, Color, Setup};
use std::collections::HashMap;
use std::fs;
use std::io;
use std::os::unix::net::{UnixListener, UnixStream};
use std::sync::mpsc::{channel, Receiver, TryRecvError};
use std::sync::{Arc, Mutex};
use std::sync::mpsc::{channel, Receiver, Sender, TryRecvError};
use std::sync::{Arc, Condvar, Mutex};
use std::thread;
use std::time;
struct Server {
id: usize,
chess_position: Arc<Mutex<Chess>>,
players: Arc<Mutex<HashMap<usize, (Player, Arc<Mutex<String>>)>>>,
others_serv_msg_buf: Arc<Mutex<String>>,
players: Arc<Mutex<HashMap<usize, (Player, Sender<GameInfo>, Arc<(Mutex<bool>, Condvar)>)>>>,
others_serv_msg_recv: Receiver<GameInfo>,
client_message_recv: Receiver<String>,
cvar: Arc<(Mutex<bool>, Condvar)>,
opponent_name: Option<String>,
}
fn main() {
let version = env!("CARGO_PKG_VERSION");
println!("Running clichess version {}", version);
let chess = Arc::new(Mutex::new(Chess::default()));
let players = Arc::new(Mutex::new(HashMap::new()));
let mut counter = 0;
@ -32,16 +35,21 @@ fn main() {
for stream in listener.incoming() {
match stream {
Ok(stream) => {
let client_message_recv = setup_client_message_recv(&stream).unwrap();
let server = Server {
let condvar_pair = Arc::new((Mutex::new(false), Condvar::new()));
let client_message_recv =
setup_client_message_recv(&stream, condvar_pair.clone()).unwrap();
let (others_serv_msg_sender, others_serv_msg_recv) = channel();
let mut server = Server {
id: counter,
chess_position: chess.clone(),
players: players.clone(),
others_serv_msg_buf: Arc::new(Mutex::new(String::new())),
others_serv_msg_recv,
client_message_recv,
cvar: condvar_pair,
opponent_name: Option::None,
};
/* connection succeeded */
thread::spawn(move || handle_player(stream, server));
thread::spawn(move || handle_player(stream, &mut server, others_serv_msg_sender));
counter += 1;
}
Err(err) => {
@ -52,9 +60,13 @@ fn main() {
}
}
fn handle_player(mut stream: UnixStream, server: Server) {
match initialize_client(&mut stream, &server) {
Ok((player, player_turn)) => main_loop(&mut stream, &server, player, player_turn),
fn handle_player(
mut stream: UnixStream,
server: &mut Server,
others_serv_msg_sender: Sender<GameInfo>,
) {
match initialize_client(&mut stream, &server, others_serv_msg_sender) {
Ok((player, player_turn)) => main_loop(&mut stream, server, player, player_turn),
Err(e) => println!("User id {} could not be initialized: {}", server.id, e),
};
player_disconnected(&server);
@ -63,9 +75,10 @@ fn handle_player(mut stream: UnixStream, server: Server) {
fn initialize_client(
stream: &mut UnixStream,
server: &Server,
others_serv_msg_sender: Sender<GameInfo>,
) -> Result<(Player, Color), RecvPositionError> {
//create player
let player = create_player(server, stream)?;
let player = create_player(server, stream, others_serv_msg_sender)?;
let player_turn: Color;
//send current position to the player
println!(
@ -81,7 +94,7 @@ fn initialize_client(
Ok((player, player_turn))
}
fn main_loop(stream: &mut UnixStream, server: &Server, player: Player, mut player_turn: Color) {
fn main_loop(stream: &mut UnixStream, server: &mut Server, player: Player, mut player_turn: Color) {
loop {
if clichess::is_player_turn(&player, player_turn) {
//let go of the lock while waiting for user input.
@ -105,66 +118,96 @@ fn main_loop(stream: &mut UnixStream, server: &Server, player: Player, mut playe
Ok(played_chess) => *chess = played_chess,
Err(e) => println!("Error: {}", e),
};
let chessfen = fen::fen(&*chess);
for (id, (_, others_serv_msg_buf)) in players.iter() {
let game_info_to_send = GameInfo {
game_fen: fen::fen(&*chess),
opponent_name: players
.get(&server.id)
.expect("current server is in the server list")
.0
.username
.clone(),
};
for (id, (_, others_serv_msg_sender, cvar_pair)) in players.iter() {
if server.id != *id {
others_serv_msg_buf.lock().unwrap().push_str(&chessfen);
others_serv_msg_sender
.send(game_info_to_send.clone())
.unwrap();
let (lock, cvar) = &**cvar_pair;
let mut message_sent = lock.lock().unwrap();
*message_sent = true;
cvar.notify_one();
}
}
clichess::write_to_stream(stream, chessfen).unwrap();
if clichess::write_to_stream(
stream,
serde_json::to_string(&GameInfo {
game_fen: fen::fen(&*chess),
opponent_name: server.opponent_name.clone().unwrap_or_default(),
})
.unwrap(),
)
.is_err()
{
break;
}
player_turn = chess.turn();
}
} else {
let position_as_fen_result = wait_for_opponent_move(server);
if position_as_fen_result.is_err() {
let game_info_result = wait_for_opponent_move(server);
if game_info_result.is_err() {
break;
}
let position_as_fen = position_as_fen_result.unwrap();
println!("server id: {}, sending {}", server.id, position_as_fen);
clichess::write_to_stream(stream, position_as_fen.clone()).unwrap();
let game_info = game_info_result.unwrap();
clichess::write_to_stream(stream, serde_json::to_string(&game_info).unwrap()).unwrap();
server.opponent_name = Some(game_info.opponent_name);
let chess = server.chess_position.lock().unwrap();
player_turn = chess.turn();
}
}
}
fn wait_for_opponent_move(server: &Server) -> Result<String, RecvPositionError> {
fn wait_for_opponent_move(server: &Server) -> Result<GameInfo, RecvPositionError> {
println!("server id: {}, waiting for move to send...", server.id);
//wait: either we receive next position from other server threads, or we receive
//"exit" from the client.
let returned_result: Result<String, RecvPositionError>;
loop {
{
let mut others_serv_msg_buf = server.others_serv_msg_buf.lock().unwrap();
if !others_serv_msg_buf.is_empty() {
returned_result = Ok(others_serv_msg_buf.clone());
others_serv_msg_buf.clear();
break;
} else {
let mut returned_result = Err(RecvPositionError::UserCanceledError);
let (lock, cvar) = &*server.cvar;
let mut message_sent = lock.lock().unwrap();
*message_sent = false;
while !*message_sent {
message_sent = cvar.wait(message_sent).unwrap();
}
*message_sent = false;
match server.others_serv_msg_recv.try_recv() {
Ok(msg) => {
returned_result = Ok(msg);
}
Err(TryRecvError::Disconnected) => {
println!("Error: other server thread disconnected while sending move.")
}
Err(TryRecvError::Empty) => { /*nothing to do*/ }
}
match server.client_message_recv.try_recv() {
Ok(msg) => {
if msg == EXIT_MSG {
returned_result = Err(RecvPositionError::UserCanceledError);
break;
} else {
println!(
"Client sent message while it's not its turn, this is an error."
);
println!("Client sent message while it's not its turn, this is an error.");
println!("Here is the message: {}", msg);
continue;
returned_result = Err(RecvPositionError::UserCanceledError);
}
}
Err(TryRecvError::Disconnected) => println!("Error: client disconnected."),
Err(TryRecvError::Empty) => continue,
}
}
}
thread::sleep(time::Duration::from_millis(10));
Err(TryRecvError::Empty) => {}
}
returned_result
}
fn create_player(server: &Server, stream: &mut UnixStream) -> Result<Player, RecvPositionError> {
fn create_player(
server: &Server,
stream: &mut UnixStream,
others_serv_msg_sender: Sender<GameInfo>,
) -> Result<Player, RecvPositionError> {
println!("Creating player {}...", server.id);
//get player name and pubkey
let username_pubkey_json = server
@ -185,7 +228,7 @@ fn create_player(server: &Server, stream: &mut UnixStream) -> Result<Player, Rec
};
players.insert(
server.id,
(player.clone(), server.others_serv_msg_buf.clone()),
(player.clone(), others_serv_msg_sender, server.cvar.clone()),
);
println!("Created player {}", server.id);
Ok(player)
@ -221,7 +264,7 @@ fn receive_user_role(
let mut available_roles_after_choice =
vec![UserRole::White, UserRole::Black, UserRole::Spectator];
let players = server.players.lock().unwrap();
for (_, (player, _)) in players.iter() {
for (_, (player, _, _)) in players.iter() {
match available_roles_after_choice
.iter()
.position(|r| *r == player.role)
@ -255,7 +298,7 @@ fn receive_user_role(
fn compute_available_roles_to_str(server: &Server) -> String {
let mut available_roles = vec![UserRole::White, UserRole::Black, UserRole::Spectator];
let players = server.players.lock().unwrap();
for (_, (player, _)) in players.iter() {
for (_, (player, _, _)) in players.iter() {
match available_roles.iter().position(|r| *r == player.role) {
Some(index) => available_roles.remove(index),
None => continue,
@ -272,13 +315,16 @@ fn player_disconnected(server: &Server) {
let mut players = server.players.lock().unwrap();
let player_and_receiving_buf = players.get(&server.id);
if player_and_receiving_buf.is_some() {
let (player, _) = player_and_receiving_buf.expect("is some");
let (player, _, _) = player_and_receiving_buf.expect("is some");
println!("Player {} disconnected.", player.username);
}
players.remove(&server.id);
}
fn setup_client_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>> {
fn setup_client_message_recv(
stream: &UnixStream,
cvar_pair: Arc<(Mutex<bool>, Condvar)>,
) -> io::Result<Receiver<String>> {
let (sender, receiver) = channel();
let thread_stream = stream.try_clone()?;
@ -287,6 +333,11 @@ fn setup_client_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>
//wait for client message
let buffer =
clichess::read_line_from_stream(&thread_stream).expect("Error message from server");
//notify the server if waiting
let (lock, cvar) = &*cvar_pair;
let mut message_sent = lock.lock().unwrap();
*message_sent = true;
cvar.notify_one();
let send_result = sender.send(buffer);
// stop the thread during a disconnection
if send_result.is_err() {

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@ -1,4 +1,5 @@
use colored::Colorize;
use serde::{Deserialize, Serialize};
use shakmaty::san::ParseSanError;
use shakmaty::san::San;
use shakmaty::san::SanError;
@ -20,6 +21,12 @@ pub struct Player {
pub public_key: String,
}
#[derive(Serialize, Deserialize, Clone)]
pub struct GameInfo {
pub game_fen: String,
pub opponent_name: String,
}
#[derive(PartialEq, Copy, Clone)]
pub enum UserRole {
White,