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16 Commits

Author SHA1 Message Date
11d3b0755d Release 0.4.0 2020-12-06 22:49:16 +01:00
ae3791a24b Reset the board at the end of the game
The two players must press enter to reset. For spectators, the game is
stopped.
2020-12-06 22:47:02 +01:00
8377717cc3 Add binary to fetch fen from game
It can be used to show the game in external programs.
2020-12-06 22:46:02 +01:00
4748d61bca Refactor game loop 2020-11-29 21:50:26 +01:00
d167e1c84f Fix backspace display issue 2020-11-29 20:11:25 +01:00
30aee61cad Display help 2020-11-29 19:56:51 +01:00
55fe2fb538 Limit input size 2020-11-29 15:49:01 +01:00
00ea1759d4 Do not display unsupported key in debug 2020-11-29 15:46:07 +01:00
9c17bcfeb8 Fix prompt resetting when switching to ascii mode 2020-11-29 15:43:04 +01:00
27be72f3be fixup! Add ascii mode: @ print the board using only ascii 2020-11-29 01:51:21 +01:00
cb6ad49e85 Fix error display 2020-11-29 01:47:13 +01:00
69adc99e19 Add ascii mode: @ print the board using only ascii 2020-11-29 01:20:23 +01:00
4c54d9b5e5 Do not take client input when it's not his turn 2020-11-29 00:02:53 +01:00
8d098c1ea4 fixup! Fix display issues 2020-11-22 20:36:11 +01:00
fdb701dbf1 Fix display issues 2020-11-22 16:15:58 +01:00
11e3c7d48e Add termion dependency to manage UI 2020-11-15 21:18:03 +01:00
6 changed files with 613 additions and 222 deletions

158
Cargo.lock generated
View File

@ -4,190 +4,172 @@
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View File

@ -1,6 +1,6 @@
[package]
name = "clichess"
version = "0.3.0"
version = "0.4.0"
authors = ["Artlef <artlef@localhost>"]
edition = "2018"
@ -8,6 +8,6 @@ edition = "2018"
[dependencies]
shakmaty = "0.16.2"
colored = "1.9"
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
termion = "1.5.5"

View File

@ -1,18 +1,28 @@
extern crate termion;
use clichess::{ClientRequest, GameInfo, RecvPositionError, UserRole, EXIT_MSG};
use shakmaty::{Chess, Color, Outcome, Position, Setup};
use shakmaty::{fen, Chess, Color, Outcome, Position, Setup};
use std::io;
use std::os::unix::net::UnixStream;
use std::sync::mpsc::{channel, Receiver, TryRecvError};
use std::sync::mpsc::{channel, Receiver, Sender};
use std::sync::{Arc, Mutex};
use std::thread;
use std::time;
use termion::event::{parse_event, Event, Key};
use std::io::{stdin, stdout, Read, Write};
use termion::raw::{IntoRawMode, RawTerminal};
struct Client {
player: clichess::Player,
side: Color,
display_sender: Sender<DisplayMessage>,
waiting_server_msg_receiver: Receiver<WaitingServerMsg>,
keyboard_input_recv: Receiver<String>,
server_message_recv: Receiver<String>,
opponent_name: Option<String>,
last_move: Option<String>,
is_player_turn: Arc<Mutex<bool>>,
}
fn main() {
@ -28,9 +38,19 @@ fn main() {
return;
}
};
let keyboard_input_recv = setup_keyboard_input_recv();
let is_player_turn = Arc::new(Mutex::new(true));
let (display_sender, display_receiver) = channel();
let (waiting_server_msg_sender, waiting_server_msg_receiver) = channel();
let keyboard_input_recv = start_keyboard_input_thread(
display_sender.clone(),
waiting_server_msg_sender.clone(),
is_player_turn.clone(),
);
start_display_thread(display_receiver);
//start a thread to listen to server messages
let server_message_recv = setup_server_message_recv(&stream).unwrap();
let server_message_recv =
setup_server_message_recv(&stream, waiting_server_msg_sender.clone()).unwrap();
let mut client = Client {
player: clichess::Player {
@ -39,90 +59,54 @@ fn main() {
public_key,
},
side: Color::White,
display_sender: display_sender.clone(),
waiting_server_msg_receiver,
keyboard_input_recv,
server_message_recv,
opponent_name: Option::None,
last_move: Option::None,
is_player_turn,
};
let login_result = login(&mut client, &mut stream);
if login_result == LoginResult::UserExited {
send_request(&client, &mut stream, ClientRequest::Exit);
client.display_sender.send(DisplayMessage::Exit).unwrap();
return;
}
client.display_sender.send(DisplayMessage::Clear).unwrap();
if client.player.role == UserRole::Black {
client.side = Color::Black;
}
if client.player.role == UserRole::Spectator {
println!(
client
.display_sender
.send(DisplayMessage::Information(format!(
"Hello, {} !\n\r You're spectating !",
client.player.username
)
)))
.unwrap();
} else {
println!(
client
.display_sender
.send(DisplayMessage::Information(format!(
"Hello, {} !\n\r You're playing with the {} pieces",
client.player.username,
client.player.role.to_string()
);
)))
.unwrap();
}
let mut current_position = fetch_initial_chess_position(&client, &mut stream);
loop {
let is_player_turn = clichess::is_player_turn(&client.player, current_position.turn());
if is_player_turn || client.player.role == UserRole::Spectator {
client
.opponent_name
.clone()
.map(|name| print!("{} played", name));
client
.last_move
.clone()
.map(|chessmove| println!(" {}", chessmove));
}
println!(
"{}",
clichess::board_representation(&current_position, client.side)
);
//check if game is over.
if current_position.is_game_over() {
client.display_sender.send(DisplayMessage::Help).unwrap();
if !game_loop(&mut client, &mut stream) {
break;
}
if is_player_turn {
//it's the user turn, taking user input
let mut input = client.keyboard_input_recv.recv().unwrap();
input = String::from(input.trim());
if input == EXIT_MSG {
break;
}
let response = send_request(&client, &mut stream, ClientRequest::Play(input.clone()));
if response == String::from("KO") {
println!("Invalid move: {}", input);
//go back to taking user input
continue;
}
client.last_move = Some(input);
match get_current_position(&mut client, &mut stream) {
Ok(position) => current_position = position,
Err(_) => break,
};
} else {
match wait_for_next_move(&mut client, &mut stream) {
Ok(position) => current_position = position,
Err(_) => break,
};
}
}
match current_position.outcome() {
None => println!("Bye"),
Some(Outcome::Draw) => println!("Draw game."),
Some(Outcome::Decisive { winner }) => {
if winner == Color::White {
println!("White has won the game.")
} else {
println!("Black has won the game.")
}
}
client.display_sender.send(DisplayMessage::Clear).unwrap();
}
client.display_sender.send(DisplayMessage::Clear).unwrap();
send_request(&client, &mut stream, ClientRequest::Exit);
client.display_sender.send(DisplayMessage::Exit).unwrap();
}
#[derive(PartialEq)]
@ -154,6 +138,129 @@ fn login(client: &mut Client, stream: &mut UnixStream) -> LoginResult {
LoginResult::Success
}
fn game_loop(client: &mut Client, stream: &mut UnixStream) -> bool {
let mut replay = false;
let mut current_position = fetch_initial_chess_position(client, stream);
loop {
let is_player_turn_loop = clichess::is_player_turn(&client.player, current_position.turn());
{
let mut is_player_turn = client.is_player_turn.lock().unwrap();
*is_player_turn = is_player_turn_loop;
}
if is_player_turn_loop || client.player.role == UserRole::Spectator {
let mut message = String::from("");
let opponent_name = client.opponent_name.clone();
if opponent_name.is_some() {
message.push_str(&format!("{} played", opponent_name.expect("is some")));
client
.last_move
.clone()
.map(|chessmove| message.push_str(&format!(" {}", chessmove)));
}
if message.len() > 0 {
client
.display_sender
.send(DisplayMessage::Information(message))
.unwrap();
}
}
client
.display_sender
.send(DisplayMessage::Chessboard {
fen: fen::fen(&current_position),
side: client.side.clone(),
})
.unwrap();
//check if game is over.
if current_position.is_game_over() {
break;
}
if is_player_turn_loop {
//it's the user turn, taking user input
let mut input = client.keyboard_input_recv.recv().unwrap();
input = String::from(input.trim());
if input == EXIT_MSG {
client.waiting_server_msg_receiver.recv().unwrap();
break;
}
let response = send_request(client, stream, ClientRequest::Play(input.clone()));
if response == String::from("KO") {
client
.display_sender
.send(DisplayMessage::Message(format!("Invalid move: {}", input)))
.unwrap();
//go back to taking user input
continue;
}
client.last_move = Some(input);
match get_current_position(client, stream) {
Ok(position) => current_position = position,
Err(_) => break,
};
//clear message
client
.display_sender
.send(DisplayMessage::Message(String::default()))
.unwrap();
} else {
match wait_for_next_move(client, stream) {
Ok(position) => current_position = position,
Err(_) => break,
};
}
}
let end_message = match current_position.outcome() {
None => "",
Some(Outcome::Draw) => "Draw game.",
Some(Outcome::Decisive { winner }) => {
if winner == Color::White {
"White has won the game."
} else {
"Black has won the game."
}
}
}
.to_string();
if !end_message.is_empty() {
//accept input
if client.player.role != UserRole::Spectator {
client
.display_sender
.send(DisplayMessage::Message(format!(
"{}\n\rPress enter to rematch.",
end_message
)))
.unwrap();
let mut is_player_turn = client.is_player_turn.lock().unwrap();
*is_player_turn = true;
} else {
client
.display_sender
.send(DisplayMessage::Message(format!("{}", end_message)))
.unwrap();
thread::sleep(time::Duration::from_secs(5));
return false;
}
let buffer = client.keyboard_input_recv.recv().unwrap();
if buffer == EXIT_MSG {
client.waiting_server_msg_receiver.recv().unwrap();
} else {
replay = true;
client
.display_sender
.send(DisplayMessage::Message(format!(
"{}\n\rWaiting for your opponent to restart...",
end_message
)))
.unwrap();
send_request(client, stream, ClientRequest::Reset);
}
}
replay
}
fn send_request(client: &Client, stream: &mut UnixStream, request: ClientRequest) -> String {
let response: String;
match serde_json::to_string(&request) {
@ -163,27 +270,230 @@ fn send_request(client: &Client, stream: &mut UnixStream, request: ClientRequest
}
Err(e) => {
println!("Error when parsing client request: {}", e);
client
.display_sender
.send(DisplayMessage::Message(format!(
"Error when parsing client request: {}",
e
)))
.unwrap();
response = String::from("KO");
}
};
response
}
fn setup_keyboard_input_recv() -> Receiver<String> {
#[derive(PartialEq, Clone)]
pub enum DisplayMessage {
Chessboard { fen: String, side: Color },
Message(String),
Information(String),
Debug(String),
Help,
Input(Key),
RemoveLastInput,
SwitchAsciiMode,
Enter,
Clear,
Exit,
}
fn start_display_thread(request_recv: Receiver<DisplayMessage>) {
thread::spawn(move || {
let stdout = stdout();
let mut stdout = stdout.lock().into_raw_mode().unwrap();
write!(
stdout,
"{}{}",
termion::clear::All,
termion::cursor::Goto(3, 17)
)
.unwrap();
stdout.flush().unwrap();
let mut ascii_mode = false;
let mut last_fen_position = String::default();
let mut last_side = Color::White;
loop {
let msg = request_recv.recv().unwrap();
match msg {
DisplayMessage::Chessboard { fen, side } => {
let current_position = clichess::parse_position(&fen);
last_fen_position = fen.clone();
last_side = side.clone();
clichess::print_board_representation(
&current_position,
side,
&mut stdout,
ascii_mode,
);
}
DisplayMessage::SwitchAsciiMode => {
ascii_mode = !ascii_mode;
write!(stdout, "{}", termion::cursor::Save,).unwrap();
clichess::print_board_representation(
&clichess::parse_position(&last_fen_position),
last_side,
&mut stdout,
ascii_mode,
);
write!(stdout, "{}", termion::cursor::Restore).unwrap();
}
DisplayMessage::Message(s) => write!(
stdout,
"{}{}{}{}{}",
termion::cursor::Save,
termion::cursor::Goto(3, 18),
termion::clear::CurrentLine,
s,
termion::cursor::Restore
)
.unwrap(),
DisplayMessage::Information(s) => write!(
stdout,
"{}{}{}{}{}",
termion::cursor::Save,
termion::cursor::Goto(3, 3),
termion::clear::CurrentLine,
s,
termion::cursor::Restore
)
.unwrap(),
DisplayMessage::Clear => write!(stdout, "{}", termion::clear::All).unwrap(),
DisplayMessage::Enter => write!(
stdout,
"{}{}",
termion::clear::CurrentLine,
termion::cursor::Goto(3, 17)
)
.unwrap(),
DisplayMessage::Input(k) => display_key(&mut stdout, k),
DisplayMessage::RemoveLastInput => write!(
stdout,
"{}{}",
termion::cursor::Left(1),
termion::clear::UntilNewline
)
.unwrap(),
DisplayMessage::Help => print_help(&mut stdout),
DisplayMessage::Debug(s) => write!(
stdout,
"{}{}{}{}{}",
termion::cursor::Save,
termion::cursor::Goto(3, 30),
termion::clear::CurrentLine,
s,
termion::cursor::Restore
)
.unwrap(),
DisplayMessage::Exit => break,
}
stdout.flush().unwrap();
}
write!(stdout, "{}", termion::clear::All,).unwrap();
stdout.flush().unwrap();
});
}
fn print_help(stdout: &mut RawTerminal<io::StdoutLock>) {
write!(stdout, "{}", termion::cursor::Save).unwrap();
let help = [
"move are parsed using SAN (Nc3) or UCI (b1c3)",
"@ to toggle ascii mode",
"Ctrl-C to quit",
];
for (i, h) in help.iter().enumerate() {
write!(stdout, "{}{}", termion::cursor::Goto(3, 22 + (i as u16)), h).unwrap();
}
write!(stdout, "{}", termion::cursor::Restore).unwrap();
}
fn start_keyboard_input_thread(
display_sender: Sender<DisplayMessage>,
waiting_server_msg_sender: Sender<WaitingServerMsg>,
is_player_turn: Arc<Mutex<bool>>,
) -> Receiver<String> {
let (sender, receiver) = channel();
thread::spawn(move || {
loop {
let mut buffer = String::new();
//wait for user input
io::stdin().read_line(&mut buffer).unwrap();
sender.send(buffer).unwrap();
let stdin = stdin();
let stdin = stdin.lock();
let mut bytes = stdin.bytes();
loop {
let b = bytes.next().unwrap().unwrap();
let e = parse_event(b, &mut bytes).unwrap();
let is_player_turn = is_player_turn.lock().unwrap();
if !*is_player_turn
&& e != Event::Key(Key::Ctrl('c'))
&& e != Event::Key(Key::Char('@'))
{
//ignore input when it's not the client turn
continue;
}
match e {
Event::Key(Key::Ctrl('c')) => {
sender.send(String::from(EXIT_MSG)).unwrap();
waiting_server_msg_sender
.send(WaitingServerMsg::UserCanceled)
.unwrap();
break;
}
Event::Key(Key::Char('\n')) => {
display_sender.send(DisplayMessage::Enter).unwrap();
sender.send(buffer.clone()).unwrap();
if buffer == EXIT_MSG {
waiting_server_msg_sender
.send(WaitingServerMsg::UserCanceled)
.unwrap();
}
buffer.clear();
}
Event::Key(Key::Char('@')) => {
display_sender
.send(DisplayMessage::SwitchAsciiMode)
.unwrap();
}
Event::Key(Key::Char(c)) => {
if buffer.len() < 10 {
buffer.push_str(&c.to_string());
display_sender
.send(DisplayMessage::Input(Key::Char(c)))
.unwrap();
}
}
Event::Key(Key::Backspace) => {
if buffer.len() > 0 {
buffer.pop();
display_sender
.send(DisplayMessage::RemoveLastInput)
.unwrap();
}
}
Event::Key(_) => continue,
Event::Mouse(_) => continue,
Event::Unsupported(_) => continue,
};
}
});
receiver
}
fn setup_server_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>> {
fn display_key(stdout: &mut RawTerminal<io::StdoutLock>, key: Key) {
match key {
Key::Char(c) => write!(stdout, "{}", c).unwrap(),
_ => {}
};
}
enum WaitingServerMsg {
MsgReceived,
UserCanceled,
}
fn setup_server_message_recv(
stream: &UnixStream,
waiting_server_msg_sender: Sender<WaitingServerMsg>,
) -> io::Result<Receiver<String>> {
let (sender, receiver) = channel();
let thread_stream = stream.try_clone()?;
@ -193,6 +503,9 @@ fn setup_server_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>
let buffer =
clichess::read_line_from_stream(&thread_stream).expect("Error message from server");
sender.send(buffer).unwrap();
waiting_server_msg_sender
.send(WaitingServerMsg::MsgReceived)
.unwrap();
}
});
Ok(receiver)
@ -217,24 +530,15 @@ fn wait_for_next_move(
client: &mut Client,
stream: &mut UnixStream,
) -> Result<Chess, RecvPositionError> {
println!("Waiting for opponent move...");
client
.display_sender
.send(DisplayMessage::Information(String::from(
"Waiting for opponent move...",
)))
.unwrap();
send_request(client, stream, ClientRequest::WaitForNextMove);
let response;
loop {
thread::sleep(time::Duration::from_millis(10));
{
let server_response_recv = &client.server_message_recv;
match server_response_recv.try_recv() {
Ok(msg) => {
response = msg;
break;
}
Err(TryRecvError::Disconnected) => println!("Error: server disconnected."),
Err(TryRecvError::Empty) => continue,
}
}
}
if response.is_empty() {
let response = fetch_message_from_server(client);
if response == EXIT_MSG {
Err(RecvPositionError::UserCanceledError)
} else {
let game_info: GameInfo = serde_json::from_str(&response).unwrap();
@ -253,22 +557,10 @@ fn update_client(game_info: &GameInfo, client: &mut Client) {
}
fn fetch_message_from_server(client: &Client) -> String {
let response;
loop {
thread::sleep(time::Duration::from_millis(10));
{
let server_response_recv = &client.server_message_recv;
match server_response_recv.try_recv() {
Ok(msg) => {
response = msg;
break;
match client.waiting_server_msg_receiver.recv().unwrap() {
WaitingServerMsg::MsgReceived => client.server_message_recv.recv().unwrap(),
WaitingServerMsg::UserCanceled => client.keyboard_input_recv.recv().unwrap(),
}
Err(TryRecvError::Disconnected) => println!("Error: server disconnected."),
Err(TryRecvError::Empty) => continue,
}
}
}
response
}
enum PromptedRoleResponse {
@ -292,9 +584,14 @@ fn prompt_user_for_role(client: &Client, stream: &mut UnixStream) -> PromptedRol
} else {
prompt = String::from("Do you want to play as Black (B) or Spectate (S)?");
}
println!("{}", prompt);
let mut input = String::from(client.keyboard_input_recv.recv().unwrap().trim());
if input.trim() == EXIT_MSG {
client
.display_sender
.send(DisplayMessage::Information(prompt))
.unwrap();
let mut input = client.keyboard_input_recv.recv().unwrap();
input = String::from(input.trim());
if input == EXIT_MSG {
client.waiting_server_msg_receiver.recv().unwrap();
return PromptedRoleResponse::Exit;
}
@ -305,13 +602,21 @@ fn prompt_user_for_role(client: &Client, stream: &mut UnixStream) -> PromptedRol
match clichess::parse_to_role(&input) {
Ok(r) => {
if !available_roles.contains(&r) {
println!("Sorry, this side is not available.");
client
.display_sender
.send(DisplayMessage::Message(String::from(
"Sorry, this side is not available.",
)))
.unwrap();
return PromptedRoleResponse::Retry;
}
return PromptedRoleResponse::Role(r);
}
Err(e) => {
println!("{}", e);
client
.display_sender
.send(DisplayMessage::Message(format!("{}", e)))
.unwrap();
return PromptedRoleResponse::Retry;
}
};

View File

@ -0,0 +1,20 @@
use clichess::ClientRequest;
use std::os::unix::net::UnixStream;
fn main() {
let version = env!("CARGO_PKG_VERSION");
eprintln!("Running clichess fetch_game_info version {}", version);
let mut stream = match UnixStream::connect("/tmp/clichess.socket") {
Ok(sock) => sock,
Err(_) => {
eprintln!("clichess daemon is not running.");
return;
}
};
clichess::write_to_stream(&mut stream, serde_json::to_string(&ClientRequest::GetGameInfo).unwrap()).unwrap();
let response = clichess::read_line_from_stream(&stream).expect("Error message from server");
clichess::write_to_stream(&mut stream, serde_json::to_string(&ClientRequest::Exit).unwrap()).unwrap();
clichess::read_line_from_stream(&stream).expect("Error message from server");
println!("{}", response);
}

View File

@ -19,6 +19,7 @@ struct Server {
cvar: Arc<(Mutex<bool>, Condvar)>,
opponent_name: Arc<Mutex<Option<String>>>,
last_move: Arc<Mutex<Option<String>>>,
confirm_reset: Arc<(Mutex<bool>, Condvar)>,
}
fn main() {
@ -31,6 +32,9 @@ fn main() {
let listener = UnixListener::bind("/tmp/clichess.socket").unwrap();
//boolean shared amongst all server instances
let confirm_reset = Arc::new((Mutex::new(false), Condvar::new()));
// accept connections and process them, spawning a new thread for each one
for stream in listener.incoming() {
match stream {
@ -48,6 +52,7 @@ fn main() {
cvar: condvar_pair,
opponent_name: Arc::new(Mutex::new(Option::None)),
last_move: Arc::new(Mutex::new(Option::None)),
confirm_reset: confirm_reset.clone(),
};
/* connection succeeded */
thread::spawn(move || handle_player(stream, &mut server, others_serv_msg_sender));
@ -89,10 +94,12 @@ fn handle_player(
Ok(ClientRequest::WaitForNextMove) => {
//return true if user exited.
if wait_for_next_move(&mut stream, server) {
send_ok(&mut stream);
break;
}
}
Ok(ClientRequest::Play(movestr)) => play(&mut stream, server, movestr),
Ok(ClientRequest::Reset) => reset(&mut stream, server),
Ok(ClientRequest::Exit) => {
send_ok(&mut stream);
break;
@ -207,7 +214,10 @@ fn wait_for_opponent_move(server: &Server) -> Result<GameInfo, RecvPositionError
Err(TryRecvError::Empty) => { /*nothing to do*/ }
}
match server.client_message_recv.try_recv() {
Ok(_) => returned_result = Err(RecvPositionError::UserCanceledError),
Ok(_) => {
println!("User exited.");
returned_result = Err(RecvPositionError::UserCanceledError);
}
Err(TryRecvError::Disconnected) => println!("Error: client disconnected."),
Err(TryRecvError::Empty) => { /*nothing to do*/ }
}
@ -243,7 +253,11 @@ fn play(stream: &mut UnixStream, server: &Server, movestr: String) {
println!("User tried to play {}", movestr.clone());
match clichess::try_to_play_move(&chess, movestr.clone()) {
Ok(played_chess) => *chess = played_chess,
Err(e) => println!("Error: {}", e),
Err(e) => {
println!("Error: {}", e);
send_ko(stream);
return;
}
};
let player_name = player
.expect("current server is in the server list")
@ -283,6 +297,30 @@ fn play(stream: &mut UnixStream, server: &Server, movestr: String) {
.unwrap();
}
fn reset(stream: &mut UnixStream, server: &Server) {
//wait for the other server.
println!("client {} wants to restart game.", server.id);
let (lock, cvar) = &*server.confirm_reset;
let mut reset_confirmed = lock.lock().unwrap();
if *reset_confirmed {
println!("restarting game.");
{
let mut chess = server.chess_position.lock().unwrap();
*chess = Chess::default();
}
*reset_confirmed = false;
cvar.notify_one();
} else {
//wait for other server
println!("client {} is waiting.", server.id);
*reset_confirmed = true;
while *reset_confirmed {
reset_confirmed = cvar.wait(reset_confirmed).unwrap();
}
}
send_ok(stream);
}
fn send_ok(stream: &mut UnixStream) {
clichess::write_to_stream(stream, String::from("OK")).unwrap();
}

View File

@ -1,4 +1,3 @@
use colored::Colorize;
use serde::{Deserialize, Serialize};
use shakmaty::fen::Fen;
use shakmaty::san::ParseSanError;
@ -11,6 +10,7 @@ use std::io;
use std::io::prelude::*;
use std::io::{BufReader, Write};
use std::os::unix::net::UnixStream;
use termion::raw::RawTerminal;
//message to send to the server to signal we disconnected.
pub const EXIT_MSG: &str = "exit";
@ -47,6 +47,7 @@ pub enum ClientRequest {
GetGameInfo,
WaitForNextMove,
Play(String),
Reset,
Exit,
}
@ -129,25 +130,27 @@ impl fmt::Display for MoveInputError {
}
}
pub fn board_representation(chess: &Chess, side: Color) -> String {
let mut s = String::from("");
pub fn print_board_representation(
chess: &Chess,
side: Color,
stdout: &mut RawTerminal<io::StdoutLock>,
ascii_mode: bool,
) {
let mut rank_numbers;
if side == Color::White {
rank_numbers = 8;
} else {
rank_numbers = 1;
}
for v in board_string_representation(chess, side) {
let mut linenb = 6;
for v in board_string_representation(chess, side, ascii_mode) {
write!(stdout, "{}", termion::cursor::Goto(10, linenb)).unwrap();
for square_to_print in v {
s.push_str(&format!(
"{}",
square_to_print
.square_representation
.color(square_to_print.color)
.on_color(square_to_print.background_color)
));
print_square(&square_to_print, stdout, ascii_mode);
}
s.push_str(&format!("{}\n\r", rank_numbers));
linenb += 1;
resetcolors(stdout);
write!(stdout, "{}", rank_numbers).unwrap();
if side == Color::White {
rank_numbers -= 1;
} else {
@ -158,14 +161,50 @@ pub fn board_representation(chess: &Chess, side: Color) -> String {
if side == Color::Black {
files.reverse();
}
resetcolors(stdout);
write!(stdout, "{}", termion::cursor::Goto(10, linenb)).unwrap();
for file in files {
s.push_str(&format!("{} ", file));
write!(stdout, "{} ", file).unwrap();
}
s.push_str("\n\r");
s
write!(stdout, "{}", termion::cursor::Goto(5, 15)).unwrap();
stdout.flush().unwrap();
}
fn board_string_representation(chess: &Chess, side: Color) -> Vec<Vec<SquareToPrint>> {
fn print_square(
square_to_print: &SquareToPrint,
stdout: &mut RawTerminal<io::StdoutLock>,
ascii_mode: bool,
) {
match square_to_print.color.as_ref() {
"black" => write!(stdout, "{}", termion::color::Fg(termion::color::Black)),
_ => write!(stdout, "{}", termion::color::Fg(termion::color::Reset)),
}
.unwrap();
match square_to_print.background_color.as_ref() {
"white" => write!(stdout, "{}", termion::color::Bg(termion::color::White)),
"green" => write!(stdout, "{}", termion::color::Bg(termion::color::Green)),
_ => write!(stdout, "{}", termion::color::Bg(termion::color::Reset)),
}
.unwrap();
if ascii_mode {
write!(stdout, "{}", termion::color::Fg(termion::color::Reset)).unwrap();
write!(stdout, "{}", termion::color::Bg(termion::color::Reset)).unwrap();
}
write!(stdout, "{}", square_to_print.square_representation).unwrap();
}
fn resetcolors(stdout: &mut RawTerminal<io::StdoutLock>) {
write!(stdout, "{}", termion::color::Fg(termion::color::Reset)).unwrap();
write!(stdout, "{}", termion::color::Bg(termion::color::Reset)).unwrap();
}
fn board_string_representation(
chess: &Chess,
side: Color,
ascii_mode: bool,
) -> Vec<Vec<SquareToPrint>> {
let mut full_board_to_print = Vec::new();
for _ in 0..8 {
full_board_to_print.push(Vec::new())
@ -180,7 +219,7 @@ fn board_string_representation(chess: &Chess, side: Color) -> Vec<Vec<SquareToPr
} else {
"green".to_string()
},
square_representation: get_square_representation(&square, chess),
square_representation: get_square_representation(&square, chess, ascii_mode),
};
full_board_to_print[j as usize].push(square_to_print);
}
@ -204,11 +243,18 @@ pub fn try_to_play_move(chess: &Chess, movestr: String) -> Result<Chess, MoveInp
Ok((*chess).clone().play(&mv)?)
}
fn get_square_representation(square: &Square, chess: &Chess) -> String {
fn get_square_representation(square: &Square, chess: &Chess, ascii_mode: bool) -> String {
let board = (*chess).board();
match board.piece_at(*square) {
Some(piece) => format!("{} ", piece_char_to_utf8(piece.char())),
None => " ".to_string(),
Some(piece) => format!(
"{} ",
if ascii_mode {
piece.char()
} else {
piece_char_to_utf8(piece.char())
}
),
None => if ascii_mode { ". " } else { " " }.to_string(),
}
}