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202
Cargo.lock
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202
Cargo.lock
generated
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|
||||
authors = ["Artlef <artlef@localhost>"]
|
||||
edition = "2018"
|
||||
|
||||
@ -8,6 +8,7 @@ edition = "2018"
|
||||
|
||||
[dependencies]
|
||||
shakmaty = "0.16.2"
|
||||
colored = "1.9"
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde_json = "1.0"
|
||||
termion = "1.5.5"
|
||||
ctrlc = "3.1.3"
|
||||
|
@ -1,28 +1,21 @@
|
||||
extern crate termion;
|
||||
|
||||
use clichess::{ClientRequest, GameInfo, RecvPositionError, UserRole, EXIT_MSG};
|
||||
use shakmaty::{fen, Chess, Color, Outcome, Position, Setup};
|
||||
extern crate ctrlc;
|
||||
use clichess::{GameInfo, RecvPositionError, UserRole, EXIT_MSG};
|
||||
use serde_json::json;
|
||||
use shakmaty::fen::Fen;
|
||||
use shakmaty::{Chess, Color, Outcome, Position, Setup};
|
||||
use std::io;
|
||||
use std::os::unix::net::UnixStream;
|
||||
use std::sync::mpsc::{channel, Receiver, Sender};
|
||||
use std::sync::mpsc::{channel, Receiver, TryRecvError};
|
||||
use std::sync::{Arc, Mutex};
|
||||
use std::thread;
|
||||
use std::time;
|
||||
use termion::event::{parse_event, Event, Key};
|
||||
|
||||
use std::io::{stdin, stdout, Read, Write};
|
||||
use termion::raw::{IntoRawMode, RawTerminal};
|
||||
|
||||
struct Client {
|
||||
player: clichess::Player,
|
||||
side: Color,
|
||||
display_sender: Sender<DisplayMessage>,
|
||||
waiting_server_msg_receiver: Receiver<WaitingServerMsg>,
|
||||
keyboard_input_recv: Receiver<String>,
|
||||
input_buffer: Arc<Mutex<String>>,
|
||||
server_message_recv: Receiver<String>,
|
||||
opponent_name: Option<String>,
|
||||
last_move: Option<String>,
|
||||
is_player_turn: Arc<Mutex<bool>>,
|
||||
}
|
||||
|
||||
fn main() {
|
||||
@ -38,19 +31,14 @@ fn main() {
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
let is_player_turn = Arc::new(Mutex::new(true));
|
||||
let (display_sender, display_receiver) = channel();
|
||||
let (waiting_server_msg_sender, waiting_server_msg_receiver) = channel();
|
||||
let keyboard_input_recv = start_keyboard_input_thread(
|
||||
display_sender.clone(),
|
||||
waiting_server_msg_sender.clone(),
|
||||
is_player_turn.clone(),
|
||||
);
|
||||
start_display_thread(display_receiver);
|
||||
let username_pubkey_json = json!({
|
||||
"username": username,
|
||||
"pubkey": public_key,
|
||||
});
|
||||
clichess::write_to_stream(&mut stream, username_pubkey_json.to_string()).unwrap();
|
||||
let input_buffer = setup_input_buffer();
|
||||
//start a thread to listen to server messages
|
||||
let server_message_recv =
|
||||
setup_server_message_recv(&stream, waiting_server_msg_sender.clone()).unwrap();
|
||||
let server_message_recv = setup_server_message_recv(&stream).unwrap();
|
||||
|
||||
let mut client = Client {
|
||||
player: clichess::Player {
|
||||
@ -59,441 +47,97 @@ fn main() {
|
||||
public_key,
|
||||
},
|
||||
side: Color::White,
|
||||
display_sender: display_sender.clone(),
|
||||
waiting_server_msg_receiver,
|
||||
keyboard_input_recv,
|
||||
input_buffer: input_buffer.clone(),
|
||||
server_message_recv,
|
||||
opponent_name: Option::None,
|
||||
last_move: Option::None,
|
||||
is_player_turn,
|
||||
};
|
||||
|
||||
let login_result = login(&mut client, &mut stream);
|
||||
if login_result == LoginResult::UserExited {
|
||||
send_request(&client, &mut stream, ClientRequest::Exit);
|
||||
client.display_sender.send(DisplayMessage::Exit).unwrap();
|
||||
return;
|
||||
}
|
||||
client.display_sender.send(DisplayMessage::Clear).unwrap();
|
||||
match prompt_user_for_role(&client, &mut stream) {
|
||||
Some(role) => client.player.role = role.clone(),
|
||||
None => return,
|
||||
};
|
||||
if client.player.role == UserRole::Black {
|
||||
client.side = Color::Black;
|
||||
}
|
||||
if client.player.role == UserRole::Spectator {
|
||||
client
|
||||
.display_sender
|
||||
.send(DisplayMessage::Information(format!(
|
||||
println!(
|
||||
"Hello, {} !\n\r You're spectating !",
|
||||
client.player.username
|
||||
)))
|
||||
.unwrap();
|
||||
)
|
||||
} else {
|
||||
client
|
||||
.display_sender
|
||||
.send(DisplayMessage::Information(format!(
|
||||
println!(
|
||||
"Hello, {} !\n\r You're playing with the {} pieces",
|
||||
client.player.username,
|
||||
client.player.role.to_string()
|
||||
)))
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
loop {
|
||||
client.display_sender.send(DisplayMessage::Help).unwrap();
|
||||
if !game_loop(&mut client, &mut stream) {
|
||||
break;
|
||||
}
|
||||
client.display_sender.send(DisplayMessage::Clear).unwrap();
|
||||
}
|
||||
client.display_sender.send(DisplayMessage::Clear).unwrap();
|
||||
send_request(&client, &mut stream, ClientRequest::Exit);
|
||||
client.display_sender.send(DisplayMessage::Exit).unwrap();
|
||||
}
|
||||
|
||||
#[derive(PartialEq)]
|
||||
enum LoginResult {
|
||||
Success,
|
||||
UserExited,
|
||||
}
|
||||
|
||||
fn login(client: &mut Client, stream: &mut UnixStream) -> LoginResult {
|
||||
let mut response = String::from("KO");
|
||||
while &response != "OK" {
|
||||
match prompt_user_for_role(client, stream) {
|
||||
PromptedRoleResponse::Role(role) => {
|
||||
client.player.role = role.clone();
|
||||
response = send_request(
|
||||
client,
|
||||
stream,
|
||||
ClientRequest::Login {
|
||||
username: client.player.username.clone(),
|
||||
pubkey: client.player.public_key.clone(),
|
||||
role,
|
||||
},
|
||||
);
|
||||
}
|
||||
PromptedRoleResponse::Exit => return LoginResult::UserExited,
|
||||
PromptedRoleResponse::Retry => continue,
|
||||
};
|
||||
}
|
||||
LoginResult::Success
|
||||
}
|
||||
|
||||
fn game_loop(client: &mut Client, stream: &mut UnixStream) -> bool {
|
||||
let mut replay = false;
|
||||
let mut current_position = fetch_initial_chess_position(client, stream);
|
||||
|
||||
let mut current_position = fetch_initial_chess_position(&client);
|
||||
loop {
|
||||
let is_player_turn_loop = clichess::is_player_turn(&client.player, current_position.turn());
|
||||
{
|
||||
let mut is_player_turn = client.is_player_turn.lock().unwrap();
|
||||
*is_player_turn = is_player_turn_loop;
|
||||
}
|
||||
if is_player_turn_loop || client.player.role == UserRole::Spectator {
|
||||
let mut message = String::from("");
|
||||
let opponent_name = client.opponent_name.clone();
|
||||
if opponent_name.is_some() {
|
||||
message.push_str(&format!("{} played", opponent_name.expect("is some")));
|
||||
client
|
||||
.last_move
|
||||
.opponent_name
|
||||
.clone()
|
||||
.map(|chessmove| message.push_str(&format!(" {}", chessmove)));
|
||||
}
|
||||
if message.len() > 0 {
|
||||
client
|
||||
.display_sender
|
||||
.send(DisplayMessage::Information(message))
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
client
|
||||
.display_sender
|
||||
.send(DisplayMessage::Chessboard {
|
||||
fen: fen::fen(¤t_position),
|
||||
side: client.side.clone(),
|
||||
})
|
||||
.unwrap();
|
||||
.map(|name| println!("{} played", &name[1..(name.len() - 1)]));
|
||||
println!(
|
||||
"{}",
|
||||
clichess::board_representation(¤t_position, client.side)
|
||||
);
|
||||
//check if game is over.
|
||||
if current_position.is_game_over() {
|
||||
break;
|
||||
}
|
||||
if is_player_turn_loop {
|
||||
if clichess::is_player_turn(&client.player, current_position.turn()) {
|
||||
//it's the user turn, taking user input
|
||||
let mut input = client.keyboard_input_recv.recv().unwrap();
|
||||
input = String::from(input.trim());
|
||||
if input == EXIT_MSG {
|
||||
client.waiting_server_msg_receiver.recv().unwrap();
|
||||
let input = read_user_input(&client);
|
||||
clichess::write_to_stream(&mut stream, String::from(input.trim())).unwrap();
|
||||
if input.trim() == EXIT_MSG {
|
||||
break;
|
||||
}
|
||||
let response = send_request(client, stream, ClientRequest::Play(input.clone()));
|
||||
if response == String::from("KO") {
|
||||
client
|
||||
.display_sender
|
||||
.send(DisplayMessage::Message(format!("Invalid move: {}", input)))
|
||||
.unwrap();
|
||||
//go back to taking user input
|
||||
continue;
|
||||
}
|
||||
client.last_move = Some(input);
|
||||
match get_current_position(client, stream) {
|
||||
//update position after playing.
|
||||
match get_current_position(&mut client) {
|
||||
Ok(position) => current_position = position,
|
||||
Err(_) => break,
|
||||
};
|
||||
//clear message
|
||||
client
|
||||
.display_sender
|
||||
.send(DisplayMessage::Message(String::default()))
|
||||
.unwrap();
|
||||
} else {
|
||||
match wait_for_next_move(client, stream) {
|
||||
Ok(position) => current_position = position,
|
||||
Err(_) => break,
|
||||
Err(_) => {
|
||||
clichess::write_to_stream(&mut stream, String::from(EXIT_MSG)).unwrap();
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
let end_message = match current_position.outcome() {
|
||||
None => "",
|
||||
Some(Outcome::Draw) => "Draw game.",
|
||||
match current_position.outcome() {
|
||||
None => println!("Bye"),
|
||||
Some(Outcome::Draw) => println!("Draw game."),
|
||||
Some(Outcome::Decisive { winner }) => {
|
||||
if winner == Color::White {
|
||||
"White has won the game."
|
||||
println!("White has won the game.")
|
||||
} else {
|
||||
"Black has won the game."
|
||||
println!("Black has won the game.")
|
||||
}
|
||||
}
|
||||
}
|
||||
.to_string();
|
||||
if !end_message.is_empty() {
|
||||
//accept input
|
||||
if client.player.role != UserRole::Spectator {
|
||||
client
|
||||
.display_sender
|
||||
.send(DisplayMessage::Message(format!(
|
||||
"{}\n\rPress enter to rematch.",
|
||||
end_message
|
||||
)))
|
||||
.unwrap();
|
||||
let mut is_player_turn = client.is_player_turn.lock().unwrap();
|
||||
*is_player_turn = true;
|
||||
} else {
|
||||
client
|
||||
.display_sender
|
||||
.send(DisplayMessage::Message(format!("{}", end_message)))
|
||||
.unwrap();
|
||||
thread::sleep(time::Duration::from_secs(5));
|
||||
return false;
|
||||
}
|
||||
let buffer = client.keyboard_input_recv.recv().unwrap();
|
||||
|
||||
if buffer == EXIT_MSG {
|
||||
client.waiting_server_msg_receiver.recv().unwrap();
|
||||
} else {
|
||||
replay = true;
|
||||
client
|
||||
.display_sender
|
||||
.send(DisplayMessage::Message(format!(
|
||||
"{}\n\rWaiting for your opponent to restart...",
|
||||
end_message
|
||||
)))
|
||||
.unwrap();
|
||||
send_request(client, stream, ClientRequest::Reset);
|
||||
}
|
||||
}
|
||||
replay
|
||||
}
|
||||
|
||||
fn send_request(client: &Client, stream: &mut UnixStream, request: ClientRequest) -> String {
|
||||
let response: String;
|
||||
match serde_json::to_string(&request) {
|
||||
Ok(request_str) => {
|
||||
clichess::write_to_stream(stream, request_str).unwrap();
|
||||
response = fetch_message_from_server(client);
|
||||
}
|
||||
fn setup_input_buffer() -> Arc<Mutex<String>> {
|
||||
let buf = Arc::new(Mutex::new(String::new()));
|
||||
let buf2 = buf.clone();
|
||||
|
||||
Err(e) => {
|
||||
client
|
||||
.display_sender
|
||||
.send(DisplayMessage::Message(format!(
|
||||
"Error when parsing client request: {}",
|
||||
e
|
||||
)))
|
||||
.unwrap();
|
||||
response = String::from("KO");
|
||||
}
|
||||
};
|
||||
response
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Clone)]
|
||||
pub enum DisplayMessage {
|
||||
Chessboard { fen: String, side: Color },
|
||||
Message(String),
|
||||
Information(String),
|
||||
Debug(String),
|
||||
Help,
|
||||
Input(Key),
|
||||
RemoveLastInput,
|
||||
SwitchAsciiMode,
|
||||
Enter,
|
||||
Clear,
|
||||
Exit,
|
||||
}
|
||||
|
||||
fn start_display_thread(request_recv: Receiver<DisplayMessage>) {
|
||||
thread::spawn(move || {
|
||||
let stdout = stdout();
|
||||
let mut stdout = stdout.lock().into_raw_mode().unwrap();
|
||||
write!(
|
||||
stdout,
|
||||
"{}{}",
|
||||
termion::clear::All,
|
||||
termion::cursor::Goto(3, 17)
|
||||
)
|
||||
.unwrap();
|
||||
stdout.flush().unwrap();
|
||||
let mut ascii_mode = false;
|
||||
let mut last_fen_position = String::default();
|
||||
let mut last_side = Color::White;
|
||||
loop {
|
||||
let msg = request_recv.recv().unwrap();
|
||||
match msg {
|
||||
DisplayMessage::Chessboard { fen, side } => {
|
||||
let current_position = clichess::parse_position(&fen);
|
||||
last_fen_position = fen.clone();
|
||||
last_side = side.clone();
|
||||
clichess::print_board_representation(
|
||||
¤t_position,
|
||||
side,
|
||||
&mut stdout,
|
||||
ascii_mode,
|
||||
);
|
||||
}
|
||||
DisplayMessage::SwitchAsciiMode => {
|
||||
ascii_mode = !ascii_mode;
|
||||
write!(stdout, "{}", termion::cursor::Save,).unwrap();
|
||||
|
||||
clichess::print_board_representation(
|
||||
&clichess::parse_position(&last_fen_position),
|
||||
last_side,
|
||||
&mut stdout,
|
||||
ascii_mode,
|
||||
);
|
||||
write!(stdout, "{}", termion::cursor::Restore).unwrap();
|
||||
}
|
||||
DisplayMessage::Message(s) => write!(
|
||||
stdout,
|
||||
"{}{}{}{}{}",
|
||||
termion::cursor::Save,
|
||||
termion::cursor::Goto(3, 18),
|
||||
termion::clear::CurrentLine,
|
||||
s,
|
||||
termion::cursor::Restore
|
||||
)
|
||||
.unwrap(),
|
||||
DisplayMessage::Information(s) => write!(
|
||||
stdout,
|
||||
"{}{}{}{}{}",
|
||||
termion::cursor::Save,
|
||||
termion::cursor::Goto(3, 3),
|
||||
termion::clear::CurrentLine,
|
||||
s,
|
||||
termion::cursor::Restore
|
||||
)
|
||||
.unwrap(),
|
||||
DisplayMessage::Clear => write!(stdout, "{}", termion::clear::All).unwrap(),
|
||||
DisplayMessage::Enter => write!(
|
||||
stdout,
|
||||
"{}{}",
|
||||
termion::clear::CurrentLine,
|
||||
termion::cursor::Goto(3, 17)
|
||||
)
|
||||
.unwrap(),
|
||||
DisplayMessage::Input(k) => display_key(&mut stdout, k),
|
||||
DisplayMessage::RemoveLastInput => write!(
|
||||
stdout,
|
||||
"{}{}",
|
||||
termion::cursor::Left(1),
|
||||
termion::clear::UntilNewline
|
||||
)
|
||||
.unwrap(),
|
||||
DisplayMessage::Help => print_help(&mut stdout),
|
||||
DisplayMessage::Debug(s) => write!(
|
||||
stdout,
|
||||
"{}{}{}{}{}",
|
||||
termion::cursor::Save,
|
||||
termion::cursor::Goto(3, 30),
|
||||
termion::clear::CurrentLine,
|
||||
s,
|
||||
termion::cursor::Restore
|
||||
)
|
||||
.unwrap(),
|
||||
DisplayMessage::Exit => break,
|
||||
}
|
||||
stdout.flush().unwrap();
|
||||
}
|
||||
write!(stdout, "{}", termion::clear::All,).unwrap();
|
||||
stdout.flush().unwrap();
|
||||
});
|
||||
}
|
||||
|
||||
fn print_help(stdout: &mut RawTerminal<io::StdoutLock>) {
|
||||
write!(stdout, "{}", termion::cursor::Save).unwrap();
|
||||
let help = [
|
||||
"move are parsed using SAN (Nc3) or UCI (b1c3)",
|
||||
"@ to toggle ascii mode",
|
||||
"Ctrl-C to quit",
|
||||
];
|
||||
for (i, h) in help.iter().enumerate() {
|
||||
write!(stdout, "{}{}", termion::cursor::Goto(3, 22 + (i as u16)), h).unwrap();
|
||||
}
|
||||
write!(stdout, "{}", termion::cursor::Restore).unwrap();
|
||||
}
|
||||
|
||||
fn start_keyboard_input_thread(
|
||||
display_sender: Sender<DisplayMessage>,
|
||||
waiting_server_msg_sender: Sender<WaitingServerMsg>,
|
||||
is_player_turn: Arc<Mutex<bool>>,
|
||||
) -> Receiver<String> {
|
||||
let (sender, receiver) = channel();
|
||||
thread::spawn(move || {
|
||||
let mut buffer = String::new();
|
||||
let stdin = stdin();
|
||||
let stdin = stdin.lock();
|
||||
let mut bytes = stdin.bytes();
|
||||
loop {
|
||||
let b = bytes.next().unwrap().unwrap();
|
||||
let e = parse_event(b, &mut bytes).unwrap();
|
||||
let is_player_turn = is_player_turn.lock().unwrap();
|
||||
if !*is_player_turn
|
||||
&& e != Event::Key(Key::Ctrl('c'))
|
||||
&& e != Event::Key(Key::Char('@'))
|
||||
//wait for user input
|
||||
io::stdin().read_line(&mut buffer).unwrap();
|
||||
{
|
||||
//ignore input when it's not the client turn
|
||||
continue;
|
||||
}
|
||||
match e {
|
||||
Event::Key(Key::Ctrl('c')) => {
|
||||
sender.send(String::from(EXIT_MSG)).unwrap();
|
||||
waiting_server_msg_sender
|
||||
.send(WaitingServerMsg::UserCanceled)
|
||||
.unwrap();
|
||||
break;
|
||||
}
|
||||
Event::Key(Key::Char('\n')) => {
|
||||
display_sender.send(DisplayMessage::Enter).unwrap();
|
||||
sender.send(buffer.clone()).unwrap();
|
||||
if buffer == EXIT_MSG {
|
||||
waiting_server_msg_sender
|
||||
.send(WaitingServerMsg::UserCanceled)
|
||||
.unwrap();
|
||||
}
|
||||
buffer.clear();
|
||||
}
|
||||
Event::Key(Key::Char('@')) => {
|
||||
display_sender
|
||||
.send(DisplayMessage::SwitchAsciiMode)
|
||||
.unwrap();
|
||||
}
|
||||
Event::Key(Key::Char(c)) => {
|
||||
if buffer.len() < 10 {
|
||||
buffer.push_str(&c.to_string());
|
||||
display_sender
|
||||
.send(DisplayMessage::Input(Key::Char(c)))
|
||||
.unwrap();
|
||||
let mut user_input = buf2.lock().unwrap();
|
||||
if user_input.is_empty() {
|
||||
*user_input = buffer;
|
||||
} else {
|
||||
println!("It's not your turn !");
|
||||
}
|
||||
}
|
||||
Event::Key(Key::Backspace) => {
|
||||
if buffer.len() > 0 {
|
||||
buffer.pop();
|
||||
display_sender
|
||||
.send(DisplayMessage::RemoveLastInput)
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
Event::Key(_) => continue,
|
||||
Event::Mouse(_) => continue,
|
||||
Event::Unsupported(_) => continue,
|
||||
};
|
||||
}
|
||||
});
|
||||
receiver
|
||||
buf
|
||||
}
|
||||
|
||||
fn display_key(stdout: &mut RawTerminal<io::StdoutLock>, key: Key) {
|
||||
match key {
|
||||
Key::Char(c) => write!(stdout, "{}", c).unwrap(),
|
||||
_ => {}
|
||||
};
|
||||
}
|
||||
|
||||
enum WaitingServerMsg {
|
||||
MsgReceived,
|
||||
UserCanceled,
|
||||
}
|
||||
|
||||
fn setup_server_message_recv(
|
||||
stream: &UnixStream,
|
||||
waiting_server_msg_sender: Sender<WaitingServerMsg>,
|
||||
) -> io::Result<Receiver<String>> {
|
||||
fn setup_server_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>> {
|
||||
let (sender, receiver) = channel();
|
||||
let thread_stream = stream.try_clone()?;
|
||||
|
||||
@ -503,77 +147,80 @@ fn setup_server_message_recv(
|
||||
let buffer =
|
||||
clichess::read_line_from_stream(&thread_stream).expect("Error message from server");
|
||||
sender.send(buffer).unwrap();
|
||||
waiting_server_msg_sender
|
||||
.send(WaitingServerMsg::MsgReceived)
|
||||
.unwrap();
|
||||
}
|
||||
});
|
||||
Ok(receiver)
|
||||
}
|
||||
|
||||
//get current position from server
|
||||
fn get_current_position(
|
||||
client: &mut Client,
|
||||
stream: &mut UnixStream,
|
||||
) -> Result<Chess, RecvPositionError> {
|
||||
let response = send_request(client, stream, ClientRequest::GetGameInfo);
|
||||
fn read_user_input(client: &Client) -> String {
|
||||
//clear input before waiting for a new one
|
||||
{
|
||||
let mut user_input = client.input_buffer.lock().unwrap();
|
||||
user_input.clear();
|
||||
}
|
||||
let input;
|
||||
loop {
|
||||
thread::sleep(time::Duration::from_millis(10));
|
||||
{
|
||||
let user_input = client.input_buffer.lock().unwrap();
|
||||
if user_input.is_empty() {
|
||||
continue;
|
||||
} else {
|
||||
input = user_input.clone();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
input
|
||||
}
|
||||
|
||||
//wait for next position from server, then return the current board.
|
||||
fn get_current_position(client: &mut Client) -> Result<Chess, RecvPositionError> {
|
||||
let response = fetch_message_from_server(client);
|
||||
let game_info: GameInfo = serde_json::from_str(&response).unwrap();
|
||||
if game_info.opponent_name != "" {
|
||||
client.opponent_name = Some(game_info.opponent_name);
|
||||
}
|
||||
if response.is_empty() {
|
||||
Err(RecvPositionError::UserCanceledError)
|
||||
} else {
|
||||
let game_info: GameInfo = serde_json::from_str(&response).unwrap();
|
||||
update_client(&game_info, client);
|
||||
Ok(clichess::parse_position(&game_info.game_fen))
|
||||
}
|
||||
}
|
||||
|
||||
fn wait_for_next_move(
|
||||
client: &mut Client,
|
||||
stream: &mut UnixStream,
|
||||
) -> Result<Chess, RecvPositionError> {
|
||||
client
|
||||
.display_sender
|
||||
.send(DisplayMessage::Information(String::from(
|
||||
"Waiting for opponent move...",
|
||||
)))
|
||||
.unwrap();
|
||||
send_request(client, stream, ClientRequest::WaitForNextMove);
|
||||
let response = fetch_message_from_server(client);
|
||||
if response == EXIT_MSG {
|
||||
Err(RecvPositionError::UserCanceledError)
|
||||
} else {
|
||||
let game_info: GameInfo = serde_json::from_str(&response).unwrap();
|
||||
update_client(&game_info, client);
|
||||
Ok(clichess::parse_position(&game_info.game_fen))
|
||||
}
|
||||
}
|
||||
|
||||
fn update_client(game_info: &GameInfo, client: &mut Client) {
|
||||
if game_info.opponent_name != "" {
|
||||
client.opponent_name = Some(game_info.opponent_name.clone());
|
||||
}
|
||||
if game_info.last_move != "" {
|
||||
client.last_move = Some(game_info.last_move.clone());
|
||||
Ok(parse_position(&game_info.game_fen))
|
||||
}
|
||||
}
|
||||
|
||||
fn fetch_message_from_server(client: &Client) -> String {
|
||||
match client.waiting_server_msg_receiver.recv().unwrap() {
|
||||
WaitingServerMsg::MsgReceived => client.server_message_recv.recv().unwrap(),
|
||||
WaitingServerMsg::UserCanceled => client.keyboard_input_recv.recv().unwrap(),
|
||||
let response;
|
||||
loop {
|
||||
thread::sleep(time::Duration::from_millis(10));
|
||||
{
|
||||
let server_response_recv = &client.server_message_recv;
|
||||
match server_response_recv.try_recv() {
|
||||
Ok(msg) => {
|
||||
response = msg;
|
||||
break;
|
||||
}
|
||||
Err(TryRecvError::Disconnected) => println!("Error: server disconnected."),
|
||||
Err(TryRecvError::Empty) => continue,
|
||||
}
|
||||
}
|
||||
}
|
||||
response
|
||||
}
|
||||
|
||||
enum PromptedRoleResponse {
|
||||
Role(UserRole),
|
||||
Exit,
|
||||
Retry,
|
||||
fn parse_position(string: &str) -> Chess {
|
||||
let setup: Fen = string.trim().parse().expect("Invalid message from server.");
|
||||
let position: Chess = setup.position().expect("Invalid message from server.");
|
||||
position
|
||||
}
|
||||
|
||||
fn prompt_user_for_role(client: &Client, stream: &mut UnixStream) -> PromptedRoleResponse {
|
||||
let response = send_request(client, stream, ClientRequest::FetchAvailableRoles);
|
||||
let available_roles = roles_from_str(&response).unwrap();
|
||||
fn prompt_user_for_role(client: &Client, stream: &mut UnixStream) -> Option<UserRole> {
|
||||
let mut role = None;
|
||||
loop {
|
||||
let available_roles = fetch_available_roles(client);
|
||||
let mut prompt = String::new();
|
||||
if !available_roles.contains(&UserRole::White) && !available_roles.contains(&UserRole::Black) {
|
||||
if !available_roles.contains(&UserRole::White)
|
||||
&& !available_roles.contains(&UserRole::Black)
|
||||
{
|
||||
prompt.push_str("You can only spectate this game. Press enter to start spectating.");
|
||||
} else if available_roles.contains(&UserRole::White) {
|
||||
prompt = String::from("Do you want to play as White (W)");
|
||||
@ -584,48 +231,54 @@ fn prompt_user_for_role(client: &Client, stream: &mut UnixStream) -> PromptedRol
|
||||
} else {
|
||||
prompt = String::from("Do you want to play as Black (B) or Spectate (S)?");
|
||||
}
|
||||
client
|
||||
.display_sender
|
||||
.send(DisplayMessage::Information(prompt))
|
||||
.unwrap();
|
||||
let mut input = client.keyboard_input_recv.recv().unwrap();
|
||||
input = String::from(input.trim());
|
||||
if input == EXIT_MSG {
|
||||
client.waiting_server_msg_receiver.recv().unwrap();
|
||||
return PromptedRoleResponse::Exit;
|
||||
println!("{}", prompt);
|
||||
//wait for user to give a correct answer.
|
||||
let mut input = String::from(read_user_input(client).trim());
|
||||
if input.trim() == EXIT_MSG {
|
||||
clichess::write_to_stream(stream, String::from(EXIT_MSG)).unwrap();
|
||||
break;
|
||||
}
|
||||
|
||||
if !available_roles.contains(&UserRole::White) && !available_roles.contains(&UserRole::Black) {
|
||||
if !available_roles.contains(&UserRole::White)
|
||||
&& !available_roles.contains(&UserRole::Black)
|
||||
{
|
||||
//we can only spectate
|
||||
input = String::from("S");
|
||||
}
|
||||
match clichess::parse_to_role(&input) {
|
||||
Ok(r) => {
|
||||
if !available_roles.contains(&r) {
|
||||
client
|
||||
.display_sender
|
||||
.send(DisplayMessage::Message(String::from(
|
||||
"Sorry, this side is not available.",
|
||||
)))
|
||||
.unwrap();
|
||||
return PromptedRoleResponse::Retry;
|
||||
}
|
||||
return PromptedRoleResponse::Role(r);
|
||||
}
|
||||
Ok(r) => role = Some(r),
|
||||
Err(e) => {
|
||||
client
|
||||
.display_sender
|
||||
.send(DisplayMessage::Message(format!("{}", e)))
|
||||
.unwrap();
|
||||
return PromptedRoleResponse::Retry;
|
||||
println!("{}", e);
|
||||
continue;
|
||||
}
|
||||
};
|
||||
if role.is_some() && !available_roles.contains(&role.expect("role is some")) {
|
||||
println!("Sorry, this side is not available.");
|
||||
continue;
|
||||
}
|
||||
//send info to server
|
||||
clichess::write_to_stream(stream, String::from(input)).unwrap();
|
||||
//get confirmation from server
|
||||
let response = fetch_message_from_server(&client);
|
||||
if response != "OK" {
|
||||
println!(
|
||||
"There was an issue with the server. Maybe your choice is not available anymore?"
|
||||
);
|
||||
clichess::write_to_stream(stream, String::from("ACK")).unwrap();
|
||||
continue;
|
||||
}
|
||||
clichess::write_to_stream(stream, String::from("OK")).unwrap();
|
||||
break;
|
||||
}
|
||||
role
|
||||
}
|
||||
|
||||
fn fetch_initial_chess_position(client: &Client, stream: &mut UnixStream) -> Chess {
|
||||
let response = send_request(client, stream, ClientRequest::GetGameInfo);
|
||||
let game_info: GameInfo = serde_json::from_str(&response).unwrap();
|
||||
clichess::parse_position(&game_info.game_fen)
|
||||
fn fetch_initial_chess_position(client: &Client) -> Chess {
|
||||
parse_position(&fetch_message_from_server(client))
|
||||
}
|
||||
|
||||
fn fetch_available_roles(client: &Client) -> Vec<UserRole> {
|
||||
roles_from_str(&fetch_message_from_server(client)).unwrap()
|
||||
}
|
||||
|
||||
fn roles_from_str(s: &str) -> Result<Vec<UserRole>, String> {
|
||||
|
@ -1,20 +0,0 @@
|
||||
use clichess::ClientRequest;
|
||||
use std::os::unix::net::UnixStream;
|
||||
|
||||
|
||||
fn main() {
|
||||
let version = env!("CARGO_PKG_VERSION");
|
||||
eprintln!("Running clichess fetch_game_info version {}", version);
|
||||
let mut stream = match UnixStream::connect("/tmp/clichess.socket") {
|
||||
Ok(sock) => sock,
|
||||
Err(_) => {
|
||||
eprintln!("clichess daemon is not running.");
|
||||
return;
|
||||
}
|
||||
};
|
||||
clichess::write_to_stream(&mut stream, serde_json::to_string(&ClientRequest::GetGameInfo).unwrap()).unwrap();
|
||||
let response = clichess::read_line_from_stream(&stream).expect("Error message from server");
|
||||
clichess::write_to_stream(&mut stream, serde_json::to_string(&ClientRequest::Exit).unwrap()).unwrap();
|
||||
clichess::read_line_from_stream(&stream).expect("Error message from server");
|
||||
println!("{}", response);
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
use clichess;
|
||||
use clichess::{ClientRequest, GameInfo, Player, RecvPositionError, UserRole};
|
||||
use shakmaty::{fen, Chess, Setup};
|
||||
use clichess::{GameInfo, Player, RecvPositionError, UserRole, EXIT_MSG};
|
||||
use serde_json::Value;
|
||||
use shakmaty::{fen, Chess, Color, Setup};
|
||||
use std::collections::HashMap;
|
||||
use std::fs;
|
||||
use std::io;
|
||||
@ -17,9 +18,7 @@ struct Server {
|
||||
others_serv_msg_recv: Receiver<GameInfo>,
|
||||
client_message_recv: Receiver<String>,
|
||||
cvar: Arc<(Mutex<bool>, Condvar)>,
|
||||
opponent_name: Arc<Mutex<Option<String>>>,
|
||||
last_move: Arc<Mutex<Option<String>>>,
|
||||
confirm_reset: Arc<(Mutex<bool>, Condvar)>,
|
||||
opponent_name: Option<String>,
|
||||
}
|
||||
|
||||
fn main() {
|
||||
@ -32,9 +31,6 @@ fn main() {
|
||||
|
||||
let listener = UnixListener::bind("/tmp/clichess.socket").unwrap();
|
||||
|
||||
//boolean shared amongst all server instances
|
||||
let confirm_reset = Arc::new((Mutex::new(false), Condvar::new()));
|
||||
|
||||
// accept connections and process them, spawning a new thread for each one
|
||||
for stream in listener.incoming() {
|
||||
match stream {
|
||||
@ -50,9 +46,7 @@ fn main() {
|
||||
others_serv_msg_recv,
|
||||
client_message_recv,
|
||||
cvar: condvar_pair,
|
||||
opponent_name: Arc::new(Mutex::new(Option::None)),
|
||||
last_move: Arc::new(Mutex::new(Option::None)),
|
||||
confirm_reset: confirm_reset.clone(),
|
||||
opponent_name: Option::None,
|
||||
};
|
||||
/* connection succeeded */
|
||||
thread::spawn(move || handle_player(stream, &mut server, others_serv_msg_sender));
|
||||
@ -71,125 +65,105 @@ fn handle_player(
|
||||
server: &mut Server,
|
||||
others_serv_msg_sender: Sender<GameInfo>,
|
||||
) {
|
||||
loop {
|
||||
//wait for input
|
||||
let input = server.client_message_recv.recv().unwrap();
|
||||
println!("got input: {}", input);
|
||||
//route to right function
|
||||
match serde_json::from_str(&input) {
|
||||
Ok(ClientRequest::FetchAvailableRoles) => fetch_available_roles(&mut stream, server),
|
||||
Ok(ClientRequest::Login {
|
||||
username,
|
||||
pubkey,
|
||||
role,
|
||||
}) => login(
|
||||
&mut stream,
|
||||
server,
|
||||
username,
|
||||
pubkey,
|
||||
role,
|
||||
others_serv_msg_sender.clone(),
|
||||
),
|
||||
Ok(ClientRequest::GetGameInfo) => send_game_info(&mut stream, server),
|
||||
Ok(ClientRequest::WaitForNextMove) => {
|
||||
//return true if user exited.
|
||||
if wait_for_next_move(&mut stream, server) {
|
||||
send_ok(&mut stream);
|
||||
break;
|
||||
}
|
||||
}
|
||||
Ok(ClientRequest::Play(movestr)) => play(&mut stream, server, movestr),
|
||||
Ok(ClientRequest::Reset) => reset(&mut stream, server),
|
||||
Ok(ClientRequest::Exit) => {
|
||||
send_ok(&mut stream);
|
||||
break;
|
||||
}
|
||||
Err(e) => {
|
||||
println!("Bad request: {}", e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
match initialize_client(&mut stream, &server, others_serv_msg_sender) {
|
||||
Ok((player, player_turn)) => main_loop(&mut stream, server, player, player_turn),
|
||||
Err(e) => println!("User id {} could not be initialized: {}", server.id, e),
|
||||
};
|
||||
player_disconnected(&server);
|
||||
}
|
||||
|
||||
fn login(
|
||||
fn initialize_client(
|
||||
stream: &mut UnixStream,
|
||||
server: &Server,
|
||||
username: String,
|
||||
pubkey: String,
|
||||
role: UserRole,
|
||||
others_serv_msg_sender: Sender<GameInfo>,
|
||||
) {
|
||||
println!("server {}, player {} is logging in..", server.id, username);
|
||||
//check_role
|
||||
let mut available_roles_after_choice =
|
||||
vec![UserRole::White, UserRole::Black, UserRole::Spectator];
|
||||
{
|
||||
let players = server.players.lock().unwrap();
|
||||
for (_, (player, _, _)) in players.iter() {
|
||||
match available_roles_after_choice
|
||||
.iter()
|
||||
.position(|r| *r == player.role)
|
||||
{
|
||||
Some(index) => available_roles_after_choice.remove(index),
|
||||
None => continue,
|
||||
};
|
||||
}
|
||||
}
|
||||
if available_roles_after_choice.contains(&role) {
|
||||
create_player(server, username, pubkey, role, others_serv_msg_sender);
|
||||
send_ok(stream);
|
||||
} else {
|
||||
send_ko(stream);
|
||||
}
|
||||
}
|
||||
|
||||
fn fetch_available_roles(stream: &mut UnixStream, server: &Server) {
|
||||
) -> Result<(Player, Color), RecvPositionError> {
|
||||
//create player
|
||||
let player = create_player(server, stream, others_serv_msg_sender)?;
|
||||
let player_turn: Color;
|
||||
//send current position to the player
|
||||
println!(
|
||||
"server {}, sending available role to the player...",
|
||||
"server {}, send current position to the player...",
|
||||
server.id
|
||||
);
|
||||
let available_roles = compute_available_roles_to_str(server);
|
||||
println!("Computed available_roles as str: {}", available_roles);
|
||||
clichess::write_to_stream(stream, available_roles.clone()).unwrap();
|
||||
}
|
||||
|
||||
fn send_game_info(stream: &mut UnixStream, server: &Server) {
|
||||
println!("server {}, sending game info...", server.id);
|
||||
{
|
||||
let chess = server.chess_position.lock().unwrap();
|
||||
let opponent_name = server
|
||||
.opponent_name
|
||||
.lock()
|
||||
.unwrap()
|
||||
.clone()
|
||||
.unwrap_or_default();
|
||||
let last_move = server.last_move.lock().unwrap().clone().unwrap_or_default();
|
||||
let game_info = GameInfo {
|
||||
game_fen: fen::fen(&*chess),
|
||||
opponent_name,
|
||||
last_move,
|
||||
};
|
||||
clichess::write_to_stream(stream, serde_json::to_string(&game_info).unwrap()).unwrap();
|
||||
player_turn = chess.turn();
|
||||
clichess::write_to_stream(stream, fen::fen(&*chess)).unwrap();
|
||||
}
|
||||
println!("server {}, current position to the player sent", server.id);
|
||||
Ok((player, player_turn))
|
||||
}
|
||||
|
||||
fn wait_for_next_move(stream: &mut UnixStream, server: &mut Server) -> bool {
|
||||
println!("server {}, waiting for opponent move...", server.id);
|
||||
//acknowledge the request to the client
|
||||
send_ok(stream);
|
||||
//wait either for the other server, or the client exit.
|
||||
match wait_for_opponent_move(server) {
|
||||
Ok(game_info) => {
|
||||
update_from_game_info(server, &game_info);
|
||||
let game_info_serialized = serde_json::to_string(&game_info).unwrap();
|
||||
//send game_info to client
|
||||
clichess::write_to_stream(stream, game_info_serialized).unwrap();
|
||||
fn main_loop(stream: &mut UnixStream, server: &mut Server, player: Player, mut player_turn: Color) {
|
||||
loop {
|
||||
if clichess::is_player_turn(&player, player_turn) {
|
||||
//let go of the lock while waiting for user input.
|
||||
println!("server {}, waiting for player move..", server.id);
|
||||
let input;
|
||||
match server.client_message_recv.recv() {
|
||||
Ok(i) => input = i,
|
||||
Err(e) => {
|
||||
println!("Error while getting user input: {}", e);
|
||||
break;
|
||||
}
|
||||
Err(_) => {
|
||||
return true;
|
||||
};
|
||||
if input == EXIT_MSG {
|
||||
break;
|
||||
}
|
||||
{
|
||||
let mut chess = server.chess_position.lock().unwrap();
|
||||
let players = server.players.lock().unwrap();
|
||||
println!("User tried to play {}", input);
|
||||
match clichess::try_to_play_move(&chess, input) {
|
||||
Ok(played_chess) => *chess = played_chess,
|
||||
Err(e) => println!("Error: {}", e),
|
||||
};
|
||||
let game_info_to_send = GameInfo {
|
||||
game_fen: fen::fen(&*chess),
|
||||
opponent_name: players
|
||||
.get(&server.id)
|
||||
.expect("current server is in the server list")
|
||||
.0
|
||||
.username
|
||||
.clone(),
|
||||
};
|
||||
for (id, (_, others_serv_msg_sender, cvar_pair)) in players.iter() {
|
||||
if server.id != *id {
|
||||
others_serv_msg_sender
|
||||
.send(game_info_to_send.clone())
|
||||
.unwrap();
|
||||
let (lock, cvar) = &**cvar_pair;
|
||||
let mut message_sent = lock.lock().unwrap();
|
||||
*message_sent = true;
|
||||
cvar.notify_one();
|
||||
}
|
||||
}
|
||||
if clichess::write_to_stream(
|
||||
stream,
|
||||
serde_json::to_string(&GameInfo {
|
||||
game_fen: fen::fen(&*chess),
|
||||
opponent_name: server.opponent_name.clone().unwrap_or_default(),
|
||||
})
|
||||
.unwrap(),
|
||||
)
|
||||
.is_err()
|
||||
{
|
||||
break;
|
||||
}
|
||||
player_turn = chess.turn();
|
||||
}
|
||||
} else {
|
||||
let game_info_result = wait_for_opponent_move(server);
|
||||
if game_info_result.is_err() {
|
||||
break;
|
||||
}
|
||||
let game_info = game_info_result.unwrap();
|
||||
clichess::write_to_stream(stream, serde_json::to_string(&game_info).unwrap()).unwrap();
|
||||
server.opponent_name = Some(game_info.opponent_name);
|
||||
let chess = server.chess_position.lock().unwrap();
|
||||
player_turn = chess.turn();
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
fn wait_for_opponent_move(server: &Server) -> Result<GameInfo, RecvPositionError> {
|
||||
@ -214,128 +188,38 @@ fn wait_for_opponent_move(server: &Server) -> Result<GameInfo, RecvPositionError
|
||||
Err(TryRecvError::Empty) => { /*nothing to do*/ }
|
||||
}
|
||||
match server.client_message_recv.try_recv() {
|
||||
Ok(_) => {
|
||||
println!("User exited.");
|
||||
Ok(msg) => {
|
||||
if msg == EXIT_MSG {
|
||||
returned_result = Err(RecvPositionError::UserCanceledError);
|
||||
} else {
|
||||
println!("Client sent message while it's not its turn, this is an error.");
|
||||
println!("Here is the message: {}", msg);
|
||||
returned_result = Err(RecvPositionError::UserCanceledError);
|
||||
}
|
||||
}
|
||||
Err(TryRecvError::Disconnected) => println!("Error: client disconnected."),
|
||||
Err(TryRecvError::Empty) => { /*nothing to do*/ }
|
||||
Err(TryRecvError::Empty) => {}
|
||||
}
|
||||
returned_result
|
||||
}
|
||||
|
||||
fn update_from_game_info(server: &mut Server, game_info: &GameInfo) {
|
||||
let mut chess_position = server.chess_position.lock().unwrap();
|
||||
let mut opponent_name = server.opponent_name.lock().unwrap();
|
||||
let mut last_move = server.last_move.lock().unwrap();
|
||||
*chess_position = clichess::parse_position(&game_info.game_fen);
|
||||
if game_info.opponent_name == "" {
|
||||
*opponent_name = None;
|
||||
} else {
|
||||
*opponent_name = Some(game_info.opponent_name.clone());
|
||||
}
|
||||
if game_info.last_move == "" {
|
||||
*last_move = None;
|
||||
} else {
|
||||
*last_move = Some(game_info.last_move.clone());
|
||||
}
|
||||
}
|
||||
|
||||
fn play(stream: &mut UnixStream, server: &Server, movestr: String) {
|
||||
println!("server {}, user wants to play...", server.id);
|
||||
let mut chess = server.chess_position.lock().unwrap();
|
||||
let players = server.players.lock().unwrap();
|
||||
let player = players.get(&server.id);
|
||||
if player.is_none() || !clichess::is_player_turn(&player.unwrap().0, chess.turn()) {
|
||||
send_ko(stream);
|
||||
return;
|
||||
}
|
||||
println!("User tried to play {}", movestr.clone());
|
||||
match clichess::try_to_play_move(&chess, movestr.clone()) {
|
||||
Ok(played_chess) => *chess = played_chess,
|
||||
Err(e) => {
|
||||
println!("Error: {}", e);
|
||||
send_ko(stream);
|
||||
return;
|
||||
}
|
||||
};
|
||||
let player_name = player
|
||||
.expect("current server is in the server list")
|
||||
.0
|
||||
.username
|
||||
.clone();
|
||||
|
||||
//send play to other servers
|
||||
let game_info_to_send = GameInfo {
|
||||
game_fen: fen::fen(&*chess),
|
||||
opponent_name: player_name,
|
||||
last_move: movestr.clone(),
|
||||
};
|
||||
for (id, (_, others_serv_msg_sender, cvar_pair)) in players.iter() {
|
||||
if server.id != *id {
|
||||
others_serv_msg_sender
|
||||
.send(game_info_to_send.clone())
|
||||
.unwrap();
|
||||
let (lock, cvar) = &**cvar_pair;
|
||||
let mut message_sent = lock.lock().unwrap();
|
||||
*message_sent = true;
|
||||
cvar.notify_one();
|
||||
}
|
||||
}
|
||||
let opponent_name = server.opponent_name.lock().unwrap();
|
||||
let last_move = server.last_move.lock().unwrap();
|
||||
//send updated info to client
|
||||
clichess::write_to_stream(
|
||||
stream,
|
||||
serde_json::to_string(&GameInfo {
|
||||
game_fen: fen::fen(&*chess),
|
||||
opponent_name: opponent_name.clone().unwrap_or_default(),
|
||||
last_move: last_move.clone().unwrap_or_default(),
|
||||
})
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
fn reset(stream: &mut UnixStream, server: &Server) {
|
||||
//wait for the other server.
|
||||
println!("client {} wants to restart game.", server.id);
|
||||
let (lock, cvar) = &*server.confirm_reset;
|
||||
let mut reset_confirmed = lock.lock().unwrap();
|
||||
if *reset_confirmed {
|
||||
println!("restarting game.");
|
||||
{
|
||||
let mut chess = server.chess_position.lock().unwrap();
|
||||
*chess = Chess::default();
|
||||
}
|
||||
*reset_confirmed = false;
|
||||
cvar.notify_one();
|
||||
} else {
|
||||
//wait for other server
|
||||
println!("client {} is waiting.", server.id);
|
||||
*reset_confirmed = true;
|
||||
while *reset_confirmed {
|
||||
reset_confirmed = cvar.wait(reset_confirmed).unwrap();
|
||||
}
|
||||
}
|
||||
send_ok(stream);
|
||||
}
|
||||
|
||||
fn send_ok(stream: &mut UnixStream) {
|
||||
clichess::write_to_stream(stream, String::from("OK")).unwrap();
|
||||
}
|
||||
|
||||
fn send_ko(stream: &mut UnixStream) {
|
||||
clichess::write_to_stream(stream, String::from("KO")).unwrap();
|
||||
}
|
||||
|
||||
fn create_player(
|
||||
server: &Server,
|
||||
username: String,
|
||||
public_key: String,
|
||||
role: UserRole,
|
||||
stream: &mut UnixStream,
|
||||
others_serv_msg_sender: Sender<GameInfo>,
|
||||
) {
|
||||
) -> Result<Player, RecvPositionError> {
|
||||
println!("Creating player {}...", server.id);
|
||||
//get player name and pubkey
|
||||
let username_pubkey_json = server
|
||||
.client_message_recv
|
||||
.recv()
|
||||
.expect("Player closed connection.");
|
||||
let username_pubkey_value: Value = serde_json::from_str(&username_pubkey_json).unwrap();
|
||||
let username = username_pubkey_value["username"].to_string();
|
||||
let public_key = username_pubkey_value["pubkey"].to_string();
|
||||
println!("got username: {}", username);
|
||||
println!("got pubkey: {}", public_key);
|
||||
let role = receive_user_role(server, stream)?;
|
||||
let mut players = server.players.lock().unwrap();
|
||||
let player = Player {
|
||||
role,
|
||||
@ -347,6 +231,68 @@ fn create_player(
|
||||
(player.clone(), others_serv_msg_sender, server.cvar.clone()),
|
||||
);
|
||||
println!("Created player {}", server.id);
|
||||
Ok(player)
|
||||
}
|
||||
|
||||
fn receive_user_role(
|
||||
server: &Server,
|
||||
stream: &mut UnixStream,
|
||||
) -> Result<UserRole, RecvPositionError> {
|
||||
let mut chosen_role: UserRole;
|
||||
loop {
|
||||
//send available roles
|
||||
let available_roles = compute_available_roles_to_str(server);
|
||||
println!("Computed available_roles as str: {}", available_roles);
|
||||
clichess::write_to_stream(stream, available_roles.clone()).unwrap();
|
||||
//receive chosen role
|
||||
let chosen_role_str = server
|
||||
.client_message_recv
|
||||
.recv()
|
||||
.expect("Player closed connection.");
|
||||
if chosen_role_str.trim() == EXIT_MSG {
|
||||
return Err(RecvPositionError::UserCanceledError);
|
||||
}
|
||||
println!("Client id {} has chosen {}", server.id, chosen_role_str);
|
||||
let chosen_role_parse = clichess::parse_to_role(&chosen_role_str);
|
||||
|
||||
if chosen_role_parse.is_err() {
|
||||
return Err(RecvPositionError::ParsePositionError);
|
||||
}
|
||||
chosen_role = chosen_role_parse.unwrap();
|
||||
//check if role is still available after the choice
|
||||
{
|
||||
let mut available_roles_after_choice =
|
||||
vec![UserRole::White, UserRole::Black, UserRole::Spectator];
|
||||
let players = server.players.lock().unwrap();
|
||||
for (_, (player, _, _)) in players.iter() {
|
||||
match available_roles_after_choice
|
||||
.iter()
|
||||
.position(|r| *r == player.role)
|
||||
{
|
||||
Some(index) => available_roles_after_choice.remove(index),
|
||||
None => continue,
|
||||
};
|
||||
}
|
||||
if available_roles_after_choice.contains(&chosen_role) {
|
||||
println!("OK");
|
||||
clichess::write_to_stream(stream, String::from("OK")).unwrap();
|
||||
server
|
||||
.client_message_recv
|
||||
.recv()
|
||||
.expect("Player closed connection.");
|
||||
break;
|
||||
} else {
|
||||
println!("KO");
|
||||
clichess::write_to_stream(stream, String::from("KO")).unwrap();
|
||||
server
|
||||
.client_message_recv
|
||||
.recv()
|
||||
.expect("Player closed connection.");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(chosen_role)
|
||||
}
|
||||
|
||||
fn compute_available_roles_to_str(server: &Server) -> String {
|
||||
|
110
src/lib.rs
110
src/lib.rs
@ -1,5 +1,5 @@
|
||||
use colored::Colorize;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use shakmaty::fen::Fen;
|
||||
use shakmaty::san::ParseSanError;
|
||||
use shakmaty::san::San;
|
||||
use shakmaty::san::SanError;
|
||||
@ -10,7 +10,6 @@ use std::io;
|
||||
use std::io::prelude::*;
|
||||
use std::io::{BufReader, Write};
|
||||
use std::os::unix::net::UnixStream;
|
||||
use termion::raw::RawTerminal;
|
||||
|
||||
//message to send to the server to signal we disconnected.
|
||||
pub const EXIT_MSG: &str = "exit";
|
||||
@ -26,31 +25,15 @@ pub struct Player {
|
||||
pub struct GameInfo {
|
||||
pub game_fen: String,
|
||||
pub opponent_name: String,
|
||||
pub last_move: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, PartialEq, Copy, Clone)]
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum UserRole {
|
||||
White,
|
||||
Black,
|
||||
Spectator,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, PartialEq, Clone)]
|
||||
pub enum ClientRequest {
|
||||
FetchAvailableRoles,
|
||||
Login {
|
||||
username: String,
|
||||
pubkey: String,
|
||||
role: UserRole,
|
||||
},
|
||||
GetGameInfo,
|
||||
WaitForNextMove,
|
||||
Play(String),
|
||||
Reset,
|
||||
Exit,
|
||||
}
|
||||
|
||||
impl fmt::Display for UserRole {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
write!(
|
||||
@ -130,27 +113,25 @@ impl fmt::Display for MoveInputError {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn print_board_representation(
|
||||
chess: &Chess,
|
||||
side: Color,
|
||||
stdout: &mut RawTerminal<io::StdoutLock>,
|
||||
ascii_mode: bool,
|
||||
) {
|
||||
pub fn board_representation(chess: &Chess, side: Color) -> String {
|
||||
let mut s = String::from("");
|
||||
let mut rank_numbers;
|
||||
if side == Color::White {
|
||||
rank_numbers = 8;
|
||||
} else {
|
||||
rank_numbers = 1;
|
||||
}
|
||||
let mut linenb = 6;
|
||||
for v in board_string_representation(chess, side, ascii_mode) {
|
||||
write!(stdout, "{}", termion::cursor::Goto(10, linenb)).unwrap();
|
||||
for v in board_string_representation(chess, side) {
|
||||
for square_to_print in v {
|
||||
print_square(&square_to_print, stdout, ascii_mode);
|
||||
s.push_str(&format!(
|
||||
"{}",
|
||||
square_to_print
|
||||
.square_representation
|
||||
.color(square_to_print.color)
|
||||
.on_color(square_to_print.background_color)
|
||||
));
|
||||
}
|
||||
linenb += 1;
|
||||
resetcolors(stdout);
|
||||
write!(stdout, "{}", rank_numbers).unwrap();
|
||||
s.push_str(&format!("{}\n\r", rank_numbers));
|
||||
if side == Color::White {
|
||||
rank_numbers -= 1;
|
||||
} else {
|
||||
@ -161,50 +142,14 @@ pub fn print_board_representation(
|
||||
if side == Color::Black {
|
||||
files.reverse();
|
||||
}
|
||||
resetcolors(stdout);
|
||||
|
||||
write!(stdout, "{}", termion::cursor::Goto(10, linenb)).unwrap();
|
||||
for file in files {
|
||||
write!(stdout, "{} ", file).unwrap();
|
||||
s.push_str(&format!("{} ", file));
|
||||
}
|
||||
write!(stdout, "{}", termion::cursor::Goto(5, 15)).unwrap();
|
||||
stdout.flush().unwrap();
|
||||
s.push_str("\n\r");
|
||||
s
|
||||
}
|
||||
|
||||
fn print_square(
|
||||
square_to_print: &SquareToPrint,
|
||||
stdout: &mut RawTerminal<io::StdoutLock>,
|
||||
ascii_mode: bool,
|
||||
) {
|
||||
match square_to_print.color.as_ref() {
|
||||
"black" => write!(stdout, "{}", termion::color::Fg(termion::color::Black)),
|
||||
_ => write!(stdout, "{}", termion::color::Fg(termion::color::Reset)),
|
||||
}
|
||||
.unwrap();
|
||||
|
||||
match square_to_print.background_color.as_ref() {
|
||||
"white" => write!(stdout, "{}", termion::color::Bg(termion::color::White)),
|
||||
"green" => write!(stdout, "{}", termion::color::Bg(termion::color::Green)),
|
||||
_ => write!(stdout, "{}", termion::color::Bg(termion::color::Reset)),
|
||||
}
|
||||
.unwrap();
|
||||
if ascii_mode {
|
||||
write!(stdout, "{}", termion::color::Fg(termion::color::Reset)).unwrap();
|
||||
write!(stdout, "{}", termion::color::Bg(termion::color::Reset)).unwrap();
|
||||
}
|
||||
write!(stdout, "{}", square_to_print.square_representation).unwrap();
|
||||
}
|
||||
|
||||
fn resetcolors(stdout: &mut RawTerminal<io::StdoutLock>) {
|
||||
write!(stdout, "{}", termion::color::Fg(termion::color::Reset)).unwrap();
|
||||
write!(stdout, "{}", termion::color::Bg(termion::color::Reset)).unwrap();
|
||||
}
|
||||
|
||||
fn board_string_representation(
|
||||
chess: &Chess,
|
||||
side: Color,
|
||||
ascii_mode: bool,
|
||||
) -> Vec<Vec<SquareToPrint>> {
|
||||
fn board_string_representation(chess: &Chess, side: Color) -> Vec<Vec<SquareToPrint>> {
|
||||
let mut full_board_to_print = Vec::new();
|
||||
for _ in 0..8 {
|
||||
full_board_to_print.push(Vec::new())
|
||||
@ -219,7 +164,7 @@ fn board_string_representation(
|
||||
} else {
|
||||
"green".to_string()
|
||||
},
|
||||
square_representation: get_square_representation(&square, chess, ascii_mode),
|
||||
square_representation: get_square_representation(&square, chess),
|
||||
};
|
||||
full_board_to_print[j as usize].push(square_to_print);
|
||||
}
|
||||
@ -243,18 +188,11 @@ pub fn try_to_play_move(chess: &Chess, movestr: String) -> Result<Chess, MoveInp
|
||||
Ok((*chess).clone().play(&mv)?)
|
||||
}
|
||||
|
||||
fn get_square_representation(square: &Square, chess: &Chess, ascii_mode: bool) -> String {
|
||||
fn get_square_representation(square: &Square, chess: &Chess) -> String {
|
||||
let board = (*chess).board();
|
||||
match board.piece_at(*square) {
|
||||
Some(piece) => format!(
|
||||
"{} ",
|
||||
if ascii_mode {
|
||||
piece.char()
|
||||
} else {
|
||||
piece_char_to_utf8(piece.char())
|
||||
}
|
||||
),
|
||||
None => if ascii_mode { ". " } else { " " }.to_string(),
|
||||
Some(piece) => format!("{} ", piece_char_to_utf8(piece.char())),
|
||||
None => " ".to_string(),
|
||||
}
|
||||
}
|
||||
|
||||
@ -318,9 +256,3 @@ pub fn is_player_turn(player: &Player, playing_side: Color) -> bool {
|
||||
(playing_side == Color::White && player.role == UserRole::White)
|
||||
|| (playing_side == Color::Black && player.role == UserRole::Black)
|
||||
}
|
||||
|
||||
pub fn parse_position(string: &str) -> Chess {
|
||||
let setup: Fen = string.trim().parse().expect("Invalid message from server.");
|
||||
let position: Chess = setup.position().expect("Invalid message from server.");
|
||||
position
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user