Show the username that played received move
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parent
c692be6159
commit
ee7d52f401
@ -1,5 +1,5 @@
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extern crate ctrlc;
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use clichess::{RecvPositionError, UserRole, EXIT_MSG};
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use clichess::{GameInfo, RecvPositionError, UserRole, EXIT_MSG};
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use serde_json::json;
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use shakmaty::fen::Fen;
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use shakmaty::{Chess, Color, Outcome, Position, Setup};
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@ -15,6 +15,7 @@ struct Client {
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side: Color,
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input_buffer: Arc<Mutex<String>>,
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server_message_recv: Receiver<String>,
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opponent_name: Option<String>,
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}
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fn main() {
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@ -46,6 +47,7 @@ fn main() {
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side: Color::White,
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input_buffer: input_buffer.clone(),
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server_message_recv,
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opponent_name: Option::None,
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};
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match prompt_user_for_role(&client, &mut stream) {
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@ -69,6 +71,10 @@ fn main() {
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}
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let mut current_position = fetch_initial_chess_position(&client);
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loop {
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client
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.opponent_name
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.clone()
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.map(|name| println!("{} played", &name[1..(name.len() - 1)]));
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println!(
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"{}",
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clichess::board_representation(¤t_position, client.side)
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@ -86,7 +92,7 @@ fn main() {
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}
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}
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//update position after playing.
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match get_current_position(&client) {
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match get_current_position(&mut client) {
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Ok(position) => current_position = position,
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Err(_) => {
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clichess::write_to_stream(&mut stream, String::from(EXIT_MSG)).unwrap();
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@ -150,7 +156,7 @@ fn read_user_input(client: &Client) -> String {
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let mut user_input = client.input_buffer.lock().unwrap();
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user_input.clear();
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}
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let mut input = String::new();
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let input;
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loop {
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thread::sleep(time::Duration::from_millis(10));
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{
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@ -167,17 +173,21 @@ fn read_user_input(client: &Client) -> String {
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}
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//wait for next position from server, then return the current board.
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fn get_current_position(client: &Client) -> Result<Chess, RecvPositionError> {
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fn get_current_position(client: &mut Client) -> Result<Chess, RecvPositionError> {
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let response = fetch_message_from_server(client);
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let game_info: GameInfo = serde_json::from_str(&response).unwrap();
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if game_info.opponent_name != "" {
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client.opponent_name = Some(game_info.opponent_name);
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}
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if response.is_empty() {
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Err(RecvPositionError::UserCanceledError)
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} else {
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Ok(parse_position(&response))
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Ok(parse_position(&game_info.game_fen))
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}
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}
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fn fetch_message_from_server(client: &Client) -> String {
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let mut response = String::new();
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let response;
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loop {
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thread::sleep(time::Duration::from_millis(10));
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{
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@ -1,5 +1,5 @@
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use clichess;
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use clichess::{Player, RecvPositionError, UserRole, EXIT_MSG};
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use clichess::{GameInfo, Player, RecvPositionError, UserRole, EXIT_MSG};
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use serde_json::Value;
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use shakmaty::{fen, Chess, Color, Setup};
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use std::collections::HashMap;
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@ -14,10 +14,11 @@ use std::thread;
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struct Server {
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id: usize,
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chess_position: Arc<Mutex<Chess>>,
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players: Arc<Mutex<HashMap<usize, (Player, Sender<String>, Arc<(Mutex<bool>, Condvar)>)>>>,
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others_serv_msg_recv: Receiver<String>,
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players: Arc<Mutex<HashMap<usize, (Player, Sender<GameInfo>, Arc<(Mutex<bool>, Condvar)>)>>>,
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others_serv_msg_recv: Receiver<GameInfo>,
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client_message_recv: Receiver<String>,
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cvar: Arc<(Mutex<bool>, Condvar)>,
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opponent_name: Option<String>,
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}
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fn main() {
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@ -36,16 +37,17 @@ fn main() {
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let client_message_recv =
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setup_client_message_recv(&stream, condvar_pair.clone()).unwrap();
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let (others_serv_msg_sender, others_serv_msg_recv) = channel();
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let server = Server {
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let mut server = Server {
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id: counter,
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chess_position: chess.clone(),
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players: players.clone(),
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others_serv_msg_recv,
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client_message_recv,
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cvar: condvar_pair,
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opponent_name: Option::None,
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};
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/* connection succeeded */
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thread::spawn(move || handle_player(stream, server, others_serv_msg_sender));
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thread::spawn(move || handle_player(stream, &mut server, others_serv_msg_sender));
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counter += 1;
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}
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Err(err) => {
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@ -56,9 +58,13 @@ fn main() {
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}
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}
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fn handle_player(mut stream: UnixStream, server: Server, others_serv_msg_sender: Sender<String>) {
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fn handle_player(
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mut stream: UnixStream,
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server: &mut Server,
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others_serv_msg_sender: Sender<GameInfo>,
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) {
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match initialize_client(&mut stream, &server, others_serv_msg_sender) {
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Ok((player, player_turn)) => main_loop(&mut stream, &server, player, player_turn),
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Ok((player, player_turn)) => main_loop(&mut stream, server, player, player_turn),
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Err(e) => println!("User id {} could not be initialized: {}", server.id, e),
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};
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player_disconnected(&server);
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@ -67,7 +73,7 @@ fn handle_player(mut stream: UnixStream, server: Server, others_serv_msg_sender:
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fn initialize_client(
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stream: &mut UnixStream,
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server: &Server,
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others_serv_msg_sender: Sender<String>,
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others_serv_msg_sender: Sender<GameInfo>,
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) -> Result<(Player, Color), RecvPositionError> {
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//create player
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let player = create_player(server, stream, others_serv_msg_sender)?;
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@ -86,7 +92,7 @@ fn initialize_client(
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Ok((player, player_turn))
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}
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fn main_loop(stream: &mut UnixStream, server: &Server, player: Player, mut player_turn: Color) {
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fn main_loop(stream: &mut UnixStream, server: &mut Server, player: Player, mut player_turn: Color) {
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loop {
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if clichess::is_player_turn(&player, player_turn) {
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//let go of the lock while waiting for user input.
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@ -110,36 +116,55 @@ fn main_loop(stream: &mut UnixStream, server: &Server, player: Player, mut playe
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Ok(played_chess) => *chess = played_chess,
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Err(e) => println!("Error: {}", e),
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};
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let chessfen = fen::fen(&*chess);
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let game_info_to_send = GameInfo {
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game_fen: fen::fen(&*chess),
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opponent_name: players
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.get(&server.id)
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.expect("current server is in the server list")
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.0
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.username
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.clone(),
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};
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for (id, (_, others_serv_msg_sender, cvar_pair)) in players.iter() {
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if server.id != *id {
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others_serv_msg_sender.send(chessfen.clone());
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others_serv_msg_sender
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.send(game_info_to_send.clone())
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.unwrap();
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let (lock, cvar) = &**cvar_pair;
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let mut message_sent = lock.lock().unwrap();
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*message_sent = true;
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cvar.notify_one();
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}
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}
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if clichess::write_to_stream(stream, chessfen).is_err() {
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if clichess::write_to_stream(
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stream,
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serde_json::to_string(&GameInfo {
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game_fen: fen::fen(&*chess),
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opponent_name: server.opponent_name.clone().unwrap_or_default(),
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})
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.unwrap(),
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)
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.is_err()
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{
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break;
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}
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player_turn = chess.turn();
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}
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} else {
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let position_as_fen_result = wait_for_opponent_move(server);
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if position_as_fen_result.is_err() {
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let game_info_result = wait_for_opponent_move(server);
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if game_info_result.is_err() {
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break;
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}
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let position_as_fen = position_as_fen_result.unwrap();
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println!("server id: {}, sending {}", server.id, position_as_fen);
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clichess::write_to_stream(stream, position_as_fen.clone()).unwrap();
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let game_info = game_info_result.unwrap();
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clichess::write_to_stream(stream, serde_json::to_string(&game_info).unwrap()).unwrap();
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server.opponent_name = Some(game_info.opponent_name);
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let chess = server.chess_position.lock().unwrap();
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player_turn = chess.turn();
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}
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}
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}
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fn wait_for_opponent_move(server: &Server) -> Result<String, RecvPositionError> {
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fn wait_for_opponent_move(server: &Server) -> Result<GameInfo, RecvPositionError> {
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println!("server id: {}, waiting for move to send...", server.id);
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//wait: either we receive next position from other server threads, or we receive
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//"exit" from the client.
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@ -179,7 +204,7 @@ fn wait_for_opponent_move(server: &Server) -> Result<String, RecvPositionError>
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fn create_player(
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server: &Server,
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stream: &mut UnixStream,
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others_serv_msg_sender: Sender<String>,
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others_serv_msg_sender: Sender<GameInfo>,
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) -> Result<Player, RecvPositionError> {
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println!("Creating player {}...", server.id);
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//get player name and pubkey
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use colored::Colorize;
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use serde::{Deserialize, Serialize};
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use shakmaty::san::ParseSanError;
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use shakmaty::san::San;
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use shakmaty::san::SanError;
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@ -20,6 +21,12 @@ pub struct Player {
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pub public_key: String,
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}
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#[derive(Serialize, Deserialize, Clone)]
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pub struct GameInfo {
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pub game_fen: String,
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pub opponent_name: String,
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum UserRole {
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White,
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