Show the username that played received move

This commit is contained in:
Artlef 2020-05-23 22:36:24 +02:00
parent c692be6159
commit ee7d52f401
3 changed files with 67 additions and 25 deletions

View File

@ -1,5 +1,5 @@
extern crate ctrlc;
use clichess::{RecvPositionError, UserRole, EXIT_MSG};
use clichess::{GameInfo, RecvPositionError, UserRole, EXIT_MSG};
use serde_json::json;
use shakmaty::fen::Fen;
use shakmaty::{Chess, Color, Outcome, Position, Setup};
@ -15,6 +15,7 @@ struct Client {
side: Color,
input_buffer: Arc<Mutex<String>>,
server_message_recv: Receiver<String>,
opponent_name: Option<String>,
}
fn main() {
@ -46,6 +47,7 @@ fn main() {
side: Color::White,
input_buffer: input_buffer.clone(),
server_message_recv,
opponent_name: Option::None,
};
match prompt_user_for_role(&client, &mut stream) {
@ -69,6 +71,10 @@ fn main() {
}
let mut current_position = fetch_initial_chess_position(&client);
loop {
client
.opponent_name
.clone()
.map(|name| println!("{} played", &name[1..(name.len() - 1)]));
println!(
"{}",
clichess::board_representation(&current_position, client.side)
@ -86,7 +92,7 @@ fn main() {
}
}
//update position after playing.
match get_current_position(&client) {
match get_current_position(&mut client) {
Ok(position) => current_position = position,
Err(_) => {
clichess::write_to_stream(&mut stream, String::from(EXIT_MSG)).unwrap();
@ -150,7 +156,7 @@ fn read_user_input(client: &Client) -> String {
let mut user_input = client.input_buffer.lock().unwrap();
user_input.clear();
}
let mut input = String::new();
let input;
loop {
thread::sleep(time::Duration::from_millis(10));
{
@ -167,17 +173,21 @@ fn read_user_input(client: &Client) -> String {
}
//wait for next position from server, then return the current board.
fn get_current_position(client: &Client) -> Result<Chess, RecvPositionError> {
fn get_current_position(client: &mut Client) -> Result<Chess, RecvPositionError> {
let response = fetch_message_from_server(client);
let game_info: GameInfo = serde_json::from_str(&response).unwrap();
if game_info.opponent_name != "" {
client.opponent_name = Some(game_info.opponent_name);
}
if response.is_empty() {
Err(RecvPositionError::UserCanceledError)
} else {
Ok(parse_position(&response))
Ok(parse_position(&game_info.game_fen))
}
}
fn fetch_message_from_server(client: &Client) -> String {
let mut response = String::new();
let response;
loop {
thread::sleep(time::Duration::from_millis(10));
{

View File

@ -1,5 +1,5 @@
use clichess;
use clichess::{Player, RecvPositionError, UserRole, EXIT_MSG};
use clichess::{GameInfo, Player, RecvPositionError, UserRole, EXIT_MSG};
use serde_json::Value;
use shakmaty::{fen, Chess, Color, Setup};
use std::collections::HashMap;
@ -14,10 +14,11 @@ use std::thread;
struct Server {
id: usize,
chess_position: Arc<Mutex<Chess>>,
players: Arc<Mutex<HashMap<usize, (Player, Sender<String>, Arc<(Mutex<bool>, Condvar)>)>>>,
others_serv_msg_recv: Receiver<String>,
players: Arc<Mutex<HashMap<usize, (Player, Sender<GameInfo>, Arc<(Mutex<bool>, Condvar)>)>>>,
others_serv_msg_recv: Receiver<GameInfo>,
client_message_recv: Receiver<String>,
cvar: Arc<(Mutex<bool>, Condvar)>,
opponent_name: Option<String>,
}
fn main() {
@ -36,16 +37,17 @@ fn main() {
let client_message_recv =
setup_client_message_recv(&stream, condvar_pair.clone()).unwrap();
let (others_serv_msg_sender, others_serv_msg_recv) = channel();
let server = Server {
let mut server = Server {
id: counter,
chess_position: chess.clone(),
players: players.clone(),
others_serv_msg_recv,
client_message_recv,
cvar: condvar_pair,
opponent_name: Option::None,
};
/* connection succeeded */
thread::spawn(move || handle_player(stream, server, others_serv_msg_sender));
thread::spawn(move || handle_player(stream, &mut server, others_serv_msg_sender));
counter += 1;
}
Err(err) => {
@ -56,9 +58,13 @@ fn main() {
}
}
fn handle_player(mut stream: UnixStream, server: Server, others_serv_msg_sender: Sender<String>) {
fn handle_player(
mut stream: UnixStream,
server: &mut Server,
others_serv_msg_sender: Sender<GameInfo>,
) {
match initialize_client(&mut stream, &server, others_serv_msg_sender) {
Ok((player, player_turn)) => main_loop(&mut stream, &server, player, player_turn),
Ok((player, player_turn)) => main_loop(&mut stream, server, player, player_turn),
Err(e) => println!("User id {} could not be initialized: {}", server.id, e),
};
player_disconnected(&server);
@ -67,7 +73,7 @@ fn handle_player(mut stream: UnixStream, server: Server, others_serv_msg_sender:
fn initialize_client(
stream: &mut UnixStream,
server: &Server,
others_serv_msg_sender: Sender<String>,
others_serv_msg_sender: Sender<GameInfo>,
) -> Result<(Player, Color), RecvPositionError> {
//create player
let player = create_player(server, stream, others_serv_msg_sender)?;
@ -86,7 +92,7 @@ fn initialize_client(
Ok((player, player_turn))
}
fn main_loop(stream: &mut UnixStream, server: &Server, player: Player, mut player_turn: Color) {
fn main_loop(stream: &mut UnixStream, server: &mut Server, player: Player, mut player_turn: Color) {
loop {
if clichess::is_player_turn(&player, player_turn) {
//let go of the lock while waiting for user input.
@ -110,36 +116,55 @@ fn main_loop(stream: &mut UnixStream, server: &Server, player: Player, mut playe
Ok(played_chess) => *chess = played_chess,
Err(e) => println!("Error: {}", e),
};
let chessfen = fen::fen(&*chess);
let game_info_to_send = GameInfo {
game_fen: fen::fen(&*chess),
opponent_name: players
.get(&server.id)
.expect("current server is in the server list")
.0
.username
.clone(),
};
for (id, (_, others_serv_msg_sender, cvar_pair)) in players.iter() {
if server.id != *id {
others_serv_msg_sender.send(chessfen.clone());
others_serv_msg_sender
.send(game_info_to_send.clone())
.unwrap();
let (lock, cvar) = &**cvar_pair;
let mut message_sent = lock.lock().unwrap();
*message_sent = true;
cvar.notify_one();
}
}
if clichess::write_to_stream(stream, chessfen).is_err() {
if clichess::write_to_stream(
stream,
serde_json::to_string(&GameInfo {
game_fen: fen::fen(&*chess),
opponent_name: server.opponent_name.clone().unwrap_or_default(),
})
.unwrap(),
)
.is_err()
{
break;
}
player_turn = chess.turn();
}
} else {
let position_as_fen_result = wait_for_opponent_move(server);
if position_as_fen_result.is_err() {
let game_info_result = wait_for_opponent_move(server);
if game_info_result.is_err() {
break;
}
let position_as_fen = position_as_fen_result.unwrap();
println!("server id: {}, sending {}", server.id, position_as_fen);
clichess::write_to_stream(stream, position_as_fen.clone()).unwrap();
let game_info = game_info_result.unwrap();
clichess::write_to_stream(stream, serde_json::to_string(&game_info).unwrap()).unwrap();
server.opponent_name = Some(game_info.opponent_name);
let chess = server.chess_position.lock().unwrap();
player_turn = chess.turn();
}
}
}
fn wait_for_opponent_move(server: &Server) -> Result<String, RecvPositionError> {
fn wait_for_opponent_move(server: &Server) -> Result<GameInfo, RecvPositionError> {
println!("server id: {}, waiting for move to send...", server.id);
//wait: either we receive next position from other server threads, or we receive
//"exit" from the client.
@ -179,7 +204,7 @@ fn wait_for_opponent_move(server: &Server) -> Result<String, RecvPositionError>
fn create_player(
server: &Server,
stream: &mut UnixStream,
others_serv_msg_sender: Sender<String>,
others_serv_msg_sender: Sender<GameInfo>,
) -> Result<Player, RecvPositionError> {
println!("Creating player {}...", server.id);
//get player name and pubkey

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@ -1,4 +1,5 @@
use colored::Colorize;
use serde::{Deserialize, Serialize};
use shakmaty::san::ParseSanError;
use shakmaty::san::San;
use shakmaty::san::SanError;
@ -20,6 +21,12 @@ pub struct Player {
pub public_key: String,
}
#[derive(Serialize, Deserialize, Clone)]
pub struct GameInfo {
pub game_fen: String,
pub opponent_name: String,
}
#[derive(PartialEq, Copy, Clone)]
pub enum UserRole {
White,