Do not use cpu when waiting for opponent move.
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2c4b339bc2
commit
c692be6159
@ -6,18 +6,18 @@ use std::collections::HashMap;
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use std::fs;
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use std::io;
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use std::os::unix::net::{UnixListener, UnixStream};
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use std::sync::mpsc::{channel, Receiver, TryRecvError};
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use std::sync::{Arc, Mutex};
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use std::sync::mpsc::{channel, Receiver, Sender, TryRecvError};
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use std::sync::{Arc, Condvar, Mutex};
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use std::thread;
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use std::time;
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struct Server {
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id: usize,
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chess_position: Arc<Mutex<Chess>>,
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players: Arc<Mutex<HashMap<usize, (Player, Arc<Mutex<String>>)>>>,
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others_serv_msg_buf: Arc<Mutex<String>>,
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players: Arc<Mutex<HashMap<usize, (Player, Sender<String>, Arc<(Mutex<bool>, Condvar)>)>>>,
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others_serv_msg_recv: Receiver<String>,
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client_message_recv: Receiver<String>,
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cvar: Arc<(Mutex<bool>, Condvar)>,
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}
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fn main() {
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@ -32,16 +32,20 @@ fn main() {
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for stream in listener.incoming() {
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match stream {
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Ok(stream) => {
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let client_message_recv = setup_client_message_recv(&stream).unwrap();
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let condvar_pair = Arc::new((Mutex::new(false), Condvar::new()));
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let client_message_recv =
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setup_client_message_recv(&stream, condvar_pair.clone()).unwrap();
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let (others_serv_msg_sender, others_serv_msg_recv) = channel();
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let server = Server {
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id: counter,
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chess_position: chess.clone(),
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players: players.clone(),
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others_serv_msg_buf: Arc::new(Mutex::new(String::new())),
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others_serv_msg_recv,
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client_message_recv,
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cvar: condvar_pair,
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};
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/* connection succeeded */
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thread::spawn(move || handle_player(stream, server));
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thread::spawn(move || handle_player(stream, server, others_serv_msg_sender));
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counter += 1;
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}
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Err(err) => {
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@ -52,8 +56,8 @@ fn main() {
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}
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}
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fn handle_player(mut stream: UnixStream, server: Server) {
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match initialize_client(&mut stream, &server) {
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fn handle_player(mut stream: UnixStream, server: Server, others_serv_msg_sender: Sender<String>) {
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match initialize_client(&mut stream, &server, others_serv_msg_sender) {
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Ok((player, player_turn)) => main_loop(&mut stream, &server, player, player_turn),
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Err(e) => println!("User id {} could not be initialized: {}", server.id, e),
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};
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@ -63,9 +67,10 @@ fn handle_player(mut stream: UnixStream, server: Server) {
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fn initialize_client(
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stream: &mut UnixStream,
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server: &Server,
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others_serv_msg_sender: Sender<String>,
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) -> Result<(Player, Color), RecvPositionError> {
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//create player
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let player = create_player(server, stream)?;
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let player = create_player(server, stream, others_serv_msg_sender)?;
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let player_turn: Color;
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//send current position to the player
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println!(
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@ -106,9 +111,13 @@ fn main_loop(stream: &mut UnixStream, server: &Server, player: Player, mut playe
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Err(e) => println!("Error: {}", e),
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};
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let chessfen = fen::fen(&*chess);
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for (id, (_, others_serv_msg_buf)) in players.iter() {
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for (id, (_, others_serv_msg_sender, cvar_pair)) in players.iter() {
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if server.id != *id {
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others_serv_msg_buf.lock().unwrap().push_str(&chessfen);
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others_serv_msg_sender.send(chessfen.clone());
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let (lock, cvar) = &**cvar_pair;
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let mut message_sent = lock.lock().unwrap();
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*message_sent = true;
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cvar.notify_one();
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}
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}
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if clichess::write_to_stream(stream, chessfen).is_err() {
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@ -134,40 +143,44 @@ fn wait_for_opponent_move(server: &Server) -> Result<String, RecvPositionError>
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println!("server id: {}, waiting for move to send...", server.id);
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//wait: either we receive next position from other server threads, or we receive
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//"exit" from the client.
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let returned_result: Result<String, RecvPositionError>;
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loop {
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{
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let mut others_serv_msg_buf = server.others_serv_msg_buf.lock().unwrap();
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if !others_serv_msg_buf.is_empty() {
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returned_result = Ok(others_serv_msg_buf.clone());
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others_serv_msg_buf.clear();
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break;
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} else {
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let mut returned_result = Err(RecvPositionError::UserCanceledError);
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let (lock, cvar) = &*server.cvar;
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let mut message_sent = lock.lock().unwrap();
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*message_sent = false;
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while !*message_sent {
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message_sent = cvar.wait(message_sent).unwrap();
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}
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*message_sent = false;
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match server.others_serv_msg_recv.try_recv() {
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Ok(msg) => {
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returned_result = Ok(msg);
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}
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Err(TryRecvError::Disconnected) => {
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println!("Error: other server thread disconnected while sending move.")
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}
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Err(TryRecvError::Empty) => { /*nothing to do*/ }
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}
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match server.client_message_recv.try_recv() {
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Ok(msg) => {
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if msg == EXIT_MSG {
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returned_result = Err(RecvPositionError::UserCanceledError);
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break;
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} else {
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println!(
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"Client sent message while it's not its turn, this is an error."
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);
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println!("Client sent message while it's not its turn, this is an error.");
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println!("Here is the message: {}", msg);
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returned_result = Err(RecvPositionError::UserCanceledError);
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break;
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}
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}
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Err(TryRecvError::Disconnected) => println!("Error: client disconnected."),
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Err(TryRecvError::Empty) => continue,
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}
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}
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}
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thread::sleep(time::Duration::from_millis(10));
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Err(TryRecvError::Empty) => {}
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}
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returned_result
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}
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fn create_player(server: &Server, stream: &mut UnixStream) -> Result<Player, RecvPositionError> {
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fn create_player(
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server: &Server,
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stream: &mut UnixStream,
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others_serv_msg_sender: Sender<String>,
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) -> Result<Player, RecvPositionError> {
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println!("Creating player {}...", server.id);
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//get player name and pubkey
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let username_pubkey_json = server
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@ -188,7 +201,7 @@ fn create_player(server: &Server, stream: &mut UnixStream) -> Result<Player, Rec
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};
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players.insert(
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server.id,
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(player.clone(), server.others_serv_msg_buf.clone()),
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(player.clone(), others_serv_msg_sender, server.cvar.clone()),
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);
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println!("Created player {}", server.id);
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Ok(player)
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@ -224,7 +237,7 @@ fn receive_user_role(
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let mut available_roles_after_choice =
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vec![UserRole::White, UserRole::Black, UserRole::Spectator];
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let players = server.players.lock().unwrap();
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for (_, (player, _)) in players.iter() {
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for (_, (player, _, _)) in players.iter() {
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match available_roles_after_choice
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.iter()
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.position(|r| *r == player.role)
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@ -258,7 +271,7 @@ fn receive_user_role(
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fn compute_available_roles_to_str(server: &Server) -> String {
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let mut available_roles = vec![UserRole::White, UserRole::Black, UserRole::Spectator];
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let players = server.players.lock().unwrap();
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for (_, (player, _)) in players.iter() {
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for (_, (player, _, _)) in players.iter() {
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match available_roles.iter().position(|r| *r == player.role) {
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Some(index) => available_roles.remove(index),
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None => continue,
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@ -275,13 +288,16 @@ fn player_disconnected(server: &Server) {
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let mut players = server.players.lock().unwrap();
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let player_and_receiving_buf = players.get(&server.id);
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if player_and_receiving_buf.is_some() {
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let (player, _) = player_and_receiving_buf.expect("is some");
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let (player, _, _) = player_and_receiving_buf.expect("is some");
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println!("Player {} disconnected.", player.username);
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}
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players.remove(&server.id);
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}
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fn setup_client_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>> {
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fn setup_client_message_recv(
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stream: &UnixStream,
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cvar_pair: Arc<(Mutex<bool>, Condvar)>,
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) -> io::Result<Receiver<String>> {
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let (sender, receiver) = channel();
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let thread_stream = stream.try_clone()?;
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@ -290,6 +306,11 @@ fn setup_client_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>
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//wait for client message
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let buffer =
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clichess::read_line_from_stream(&thread_stream).expect("Error message from server");
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//notify the server if waiting
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let (lock, cvar) = &*cvar_pair;
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let mut message_sent = lock.lock().unwrap();
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*message_sent = true;
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cvar.notify_one();
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let send_result = sender.send(buffer);
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// stop the thread during a disconnection
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if send_result.is_err() {
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