Detect when a waiting player disconnects

This commit is contained in:
Artlef 2020-03-16 00:18:50 +01:00
parent 5796d742f6
commit 38d9026865
3 changed files with 117 additions and 49 deletions

View File

@ -1,6 +1,5 @@
extern crate ctrlc; extern crate ctrlc;
use clichess::RecvPositionError; use clichess::{RecvPositionError, UserRole, EXIT_MSG};
use clichess::UserRole;
use serde_json::json; use serde_json::json;
use shakmaty::fen::Fen; use shakmaty::fen::Fen;
use shakmaty::{Chess, Color, Outcome, Position, Setup}; use shakmaty::{Chess, Color, Outcome, Position, Setup};
@ -83,16 +82,17 @@ fn main() {
//it's the user turn, taking user input //it's the user turn, taking user input
let input = read_user_input(&client); let input = read_user_input(&client);
clichess::write_to_stream(&mut stream, String::from(input.trim())).unwrap(); clichess::write_to_stream(&mut stream, String::from(input.trim())).unwrap();
if input.trim() == "exit" { if input.trim() == EXIT_MSG {
break; break;
} }
} }
//update position after playing. //update position after playing.
match get_current_position(&client) { match get_current_position(&client) {
Ok(position) => current_position = position, Ok(position) => current_position = position,
Err(RecvPositionError::UserCanceledError) => break, Err(_) => {
Err(RecvPositionError::CommunicationError) => break, clichess::write_to_stream(&mut stream, String::from(EXIT_MSG)).unwrap();
Err(RecvPositionError::ParsePositionError) => break, break;
}
}; };
} }
match current_position.outcome() { match current_position.outcome() {
@ -141,7 +141,6 @@ fn setupctrlc() -> Arc<AtomicBool> {
} }
fn setup_server_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>> { fn setup_server_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>> {
let buf = Arc::new(Mutex::new(String::new()));
let (sender, receiver) = channel(); let (sender, receiver) = channel();
let thread_stream = stream.try_clone()?; let thread_stream = stream.try_clone()?;
@ -178,7 +177,7 @@ fn read_user_input(client: &Client) -> String {
if client.running.load(Ordering::SeqCst) { if client.running.load(Ordering::SeqCst) {
input input
} else { } else {
String::from("exit") String::from(EXIT_MSG)
} }
} }
@ -238,8 +237,8 @@ fn prompt_user_for_role(client: &Client, stream: &mut UnixStream) -> Option<User
println!("{}", prompt); println!("{}", prompt);
//wait for user to give a correct answer. //wait for user to give a correct answer.
let mut input = String::from(read_user_input(client).trim()); let mut input = String::from(read_user_input(client).trim());
if input.trim() == "exit" { if input.trim() == EXIT_MSG {
clichess::write_to_stream(stream, String::from("exit")).unwrap(); clichess::write_to_stream(stream, String::from(EXIT_MSG)).unwrap();
break; break;
} }

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@ -1,22 +1,23 @@
use clichess; use clichess;
use clichess::Player; use clichess::{Player, RecvPositionError, UserRole, EXIT_MSG};
use clichess::RecvPositionError;
use clichess::UserRole;
use serde_json::Value; use serde_json::Value;
use shakmaty::{fen, Chess, Color, Setup}; use shakmaty::{fen, Chess, Color, Setup};
use std::collections::HashMap; use std::collections::HashMap;
use std::fs; use std::fs;
use std::io;
use std::os::unix::net::{UnixListener, UnixStream}; use std::os::unix::net::{UnixListener, UnixStream};
use std::sync::{Arc, Condvar, Mutex}; use std::sync::mpsc::{channel, Receiver, TryRecvError};
use std::sync::{Arc, Mutex};
use std::thread; use std::thread;
use std::time;
#[derive(Clone)]
struct Server { struct Server {
id: usize, id: usize,
chess_position: Arc<Mutex<Chess>>, chess_position: Arc<Mutex<Chess>>,
players: Arc<Mutex<HashMap<usize, (Player, Arc<(Mutex<String>, Condvar)>)>>>, players: Arc<Mutex<HashMap<usize, (Player, Arc<Mutex<String>>)>>>,
receiving_buffer: Arc<(Mutex<String>, Condvar)>, others_serv_msg_buf: Arc<Mutex<String>>,
client_message_recv: Receiver<String>,
} }
fn main() { fn main() {
@ -31,11 +32,13 @@ fn main() {
for stream in listener.incoming() { for stream in listener.incoming() {
match stream { match stream {
Ok(stream) => { Ok(stream) => {
let client_message_recv = setup_client_message_recv(&stream).unwrap();
let server = Server { let server = Server {
id: counter, id: counter,
chess_position: chess.clone(), chess_position: chess.clone(),
players: players.clone(), players: players.clone(),
receiving_buffer: Arc::new((Mutex::new(String::new()), Condvar::new())), others_serv_msg_buf: Arc::new(Mutex::new(String::new())),
client_message_recv,
}; };
/* connection succeeded */ /* connection succeeded */
thread::spawn(move || handle_player(stream, server)); thread::spawn(move || handle_player(stream, server));
@ -84,14 +87,14 @@ fn main_loop(stream: &mut UnixStream, server: &Server, player: Player, mut playe
//let go of the lock while waiting for user input. //let go of the lock while waiting for user input.
println!("server {}, waiting for player move..", server.id); println!("server {}, waiting for player move..", server.id);
let input; let input;
match clichess::read_line_from_stream(stream) { match server.client_message_recv.recv() {
Ok(i) => input = i, Ok(i) => input = i,
Err(e) => { Err(e) => {
println!("Error while getting user input: {}", e); println!("Error while getting user input: {}", e);
break; break;
} }
}; };
if input == "exit" { if input == EXIT_MSG {
break; break;
} }
{ {
@ -103,43 +106,71 @@ fn main_loop(stream: &mut UnixStream, server: &Server, player: Player, mut playe
Err(e) => println!("Error: {}", e), Err(e) => println!("Error: {}", e),
}; };
let chessfen = fen::fen(&*chess); let chessfen = fen::fen(&*chess);
for (id, (_, cvar_buffer)) in players.iter() { for (id, (_, others_serv_msg_buf)) in players.iter() {
if server.id != *id { if server.id != *id {
cvar_buffer.0.lock().unwrap().push_str(&chessfen); others_serv_msg_buf.lock().unwrap().push_str(&chessfen);
cvar_buffer.1.notify_one();
} }
} }
clichess::write_to_stream(stream, chessfen).unwrap(); clichess::write_to_stream(stream, chessfen).unwrap();
player_turn = chess.turn(); player_turn = chess.turn();
} }
} else { } else {
{ let position_as_fen_result = wait_for_opponent_move(server);
let (buffer_mutex, cvar) = &*server.receiving_buffer; if position_as_fen_result.is_err() {
let mut buffer = buffer_mutex.lock().unwrap(); break;
println!("server id: {}, waiting for move to send...", server.id);
while buffer.is_empty() {
buffer = cvar.wait(buffer).unwrap();
}
println!("server id: {}, sending {}", server.id, buffer);
match clichess::write_to_stream(stream, buffer.clone()) {
Ok(()) => buffer.clear(),
Err(e) => {
println!("{}", e);
break;
}
}
let chess = server.chess_position.lock().unwrap();
player_turn = chess.turn();
} }
let position_as_fen = position_as_fen_result.unwrap();
println!("server id: {}, sending {}", server.id, position_as_fen);
clichess::write_to_stream(stream, position_as_fen.clone()).unwrap();
let chess = server.chess_position.lock().unwrap();
player_turn = chess.turn();
} }
} }
} }
fn wait_for_opponent_move(server: &Server) -> Result<String, RecvPositionError> {
println!("server id: {}, waiting for move to send...", server.id);
//wait: either we receive next position from other server threads, or we receive
//"exit" from the client.
let returned_result: Result<String, RecvPositionError>;
loop {
{
let mut others_serv_msg_buf = server.others_serv_msg_buf.lock().unwrap();
if !others_serv_msg_buf.is_empty() {
returned_result = Ok(others_serv_msg_buf.clone());
others_serv_msg_buf.clear();
break;
} else {
match server.client_message_recv.try_recv() {
Ok(msg) => {
if msg == EXIT_MSG {
returned_result = Err(RecvPositionError::UserCanceledError);
break;
} else {
println!(
"Client sent message while it's not its turn, this is an error."
);
println!("Here is the message: {}", msg);
continue;
}
}
Err(TryRecvError::Disconnected) => println!("Error: client disconnected."),
Err(TryRecvError::Empty) => continue,
}
}
}
thread::sleep(time::Duration::from_millis(10));
}
returned_result
}
fn create_player(server: &Server, stream: &mut UnixStream) -> Result<Player, RecvPositionError> { fn create_player(server: &Server, stream: &mut UnixStream) -> Result<Player, RecvPositionError> {
println!("Creating player {}...", server.id); println!("Creating player {}...", server.id);
//get player name and pubkey //get player name and pubkey
let username_pubkey_json = let username_pubkey_json = server
clichess::read_line_from_stream(stream).expect("Player closed connection."); .client_message_recv
.recv()
.expect("Player closed connection.");
let username_pubkey_value: Value = serde_json::from_str(&username_pubkey_json).unwrap(); let username_pubkey_value: Value = serde_json::from_str(&username_pubkey_json).unwrap();
let username = username_pubkey_value["username"].to_string(); let username = username_pubkey_value["username"].to_string();
let public_key = username_pubkey_value["pubkey"].to_string(); let public_key = username_pubkey_value["pubkey"].to_string();
@ -152,7 +183,10 @@ fn create_player(server: &Server, stream: &mut UnixStream) -> Result<Player, Rec
username, username,
public_key, public_key,
}; };
players.insert(server.id, (player.clone(), server.receiving_buffer.clone())); players.insert(
server.id,
(player.clone(), server.others_serv_msg_buf.clone()),
);
println!("Created player {}", server.id); println!("Created player {}", server.id);
Ok(player) Ok(player)
} }
@ -168,9 +202,11 @@ fn receive_user_role(
println!("Computed available_roles as str: {}", available_roles); println!("Computed available_roles as str: {}", available_roles);
clichess::write_to_stream(stream, available_roles.clone()).unwrap(); clichess::write_to_stream(stream, available_roles.clone()).unwrap();
//receive chosen role //receive chosen role
let chosen_role_str = let chosen_role_str = server
clichess::read_line_from_stream(stream).expect("Player closed connection."); .client_message_recv
if chosen_role_str == "exit" { .recv()
.expect("Player closed connection.");
if chosen_role_str.trim() == EXIT_MSG {
return Err(RecvPositionError::UserCanceledError); return Err(RecvPositionError::UserCanceledError);
} }
println!("Client id {} has chosen {}", server.id, chosen_role_str); println!("Client id {} has chosen {}", server.id, chosen_role_str);
@ -197,12 +233,18 @@ fn receive_user_role(
if available_roles_after_choice.contains(&chosen_role) { if available_roles_after_choice.contains(&chosen_role) {
println!("OK"); println!("OK");
clichess::write_to_stream(stream, String::from("OK")).unwrap(); clichess::write_to_stream(stream, String::from("OK")).unwrap();
clichess::read_line_from_stream(stream).expect("Player closed connection."); server
.client_message_recv
.recv()
.expect("Player closed connection.");
break; break;
} else { } else {
println!("KO"); println!("KO");
clichess::write_to_stream(stream, String::from("KO")).unwrap(); clichess::write_to_stream(stream, String::from("KO")).unwrap();
clichess::read_line_from_stream(stream).expect("Player closed connection."); server
.client_message_recv
.recv()
.expect("Player closed connection.");
continue; continue;
} }
} }
@ -228,6 +270,29 @@ fn compute_available_roles_to_str(server: &Server) -> String {
fn player_disconnected(server: &Server) { fn player_disconnected(server: &Server) {
let mut players = server.players.lock().unwrap(); let mut players = server.players.lock().unwrap();
let player_and_receiving_buf = players.get(&server.id);
if player_and_receiving_buf.is_some() {
let (player, _) = player_and_receiving_buf.expect("is some");
println!("Player {} disconnected.", player.username);
}
players.remove(&server.id); players.remove(&server.id);
println!("Player disconnected."); }
fn setup_client_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>> {
let (sender, receiver) = channel();
let thread_stream = stream.try_clone()?;
thread::spawn(move || {
loop {
//wait for client message
let buffer =
clichess::read_line_from_stream(&thread_stream).expect("Error message from server");
let send_result = sender.send(buffer);
// stop the thread during a disconnection
if send_result.is_err() {
break;
}
}
});
Ok(receiver)
} }

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@ -10,6 +10,9 @@ use std::io::prelude::*;
use std::io::{BufReader, Write}; use std::io::{BufReader, Write};
use std::os::unix::net::UnixStream; use std::os::unix::net::UnixStream;
//message to send to the server to signal we disconnected.
pub const EXIT_MSG: &str = "exit";
#[derive(Clone)] #[derive(Clone)]
pub struct Player { pub struct Player {
pub role: UserRole, pub role: UserRole,
@ -38,6 +41,7 @@ impl fmt::Display for UserRole {
} }
} }
#[derive(Debug)]
pub enum RecvPositionError { pub enum RecvPositionError {
UserCanceledError, UserCanceledError,
CommunicationError, CommunicationError,