Manage client disconnect case where he is waiting
This commit is contained in:
parent
c558c42b09
commit
2cd79b6715
@ -9,11 +9,18 @@ use std::sync::{Arc, Mutex};
|
||||
use std::thread;
|
||||
use std::time;
|
||||
|
||||
enum RecvPositionError {
|
||||
UserCanceledError,
|
||||
CommunicationError,
|
||||
ParsePositionError,
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let running = setupctrlc();
|
||||
let username = std::env::args().nth(1).expect("no name given");
|
||||
let public_key = std::env::args().nth(2).expect("no public key given");
|
||||
println!("Name: {}, Public key: {}", username, public_key);
|
||||
//send username and public key to server
|
||||
let mut stream = match UnixStream::connect("/tmp/clichess.socket") {
|
||||
Ok(sock) => sock,
|
||||
Err(_) => {
|
||||
@ -21,9 +28,8 @@ fn main() {
|
||||
return;
|
||||
}
|
||||
};
|
||||
//send username and public key to server
|
||||
clichess::write_to_stream(&mut stream, username);
|
||||
clichess::write_to_stream(&mut stream, public_key);
|
||||
clichess::write_to_stream(&mut stream, username).unwrap();
|
||||
clichess::write_to_stream(&mut stream, public_key).unwrap();
|
||||
let (client, chess) = get_connection_info_from_stream(&stream);
|
||||
//First prompt when connecting to the server
|
||||
println!(
|
||||
@ -34,6 +40,8 @@ fn main() {
|
||||
//then we get the initial role of the connected client.
|
||||
let mut current_position = chess;
|
||||
let input_buffer = setup_input_buffer();
|
||||
//start a thread to listen to server messages
|
||||
let server_message = setup_server_message_recv(&stream).unwrap();
|
||||
loop {
|
||||
println!(
|
||||
"{}",
|
||||
@ -46,14 +54,18 @@ fn main() {
|
||||
if clichess::is_player_turn(&client, current_position.turn()) {
|
||||
//it's the user turn, taking user input
|
||||
let input = read_user_input(running.clone(), input_buffer.clone());
|
||||
println!("trying to play {}", input);
|
||||
clichess::write_to_stream(&mut stream, String::from(input.trim()));
|
||||
clichess::write_to_stream(&mut stream, String::from(input.trim())).unwrap();
|
||||
if input.trim() == "exit" {
|
||||
break;
|
||||
}
|
||||
}
|
||||
//update position after playing.
|
||||
current_position = get_current_position(&stream);
|
||||
match get_current_position(running.clone(), server_message.clone()) {
|
||||
Ok(position) => current_position = position,
|
||||
Err(RecvPositionError::UserCanceledError) => break,
|
||||
Err(RecvPositionError::CommunicationError) => break,
|
||||
Err(RecvPositionError::ParsePositionError) => break,
|
||||
};
|
||||
}
|
||||
match current_position.outcome() {
|
||||
None => println!("Bye"),
|
||||
@ -100,7 +112,35 @@ fn setupctrlc() -> Arc<AtomicBool> {
|
||||
running
|
||||
}
|
||||
|
||||
fn setup_server_message_recv(stream: &UnixStream) -> io::Result<Arc<Mutex<String>>> {
|
||||
let buf = Arc::new(Mutex::new(String::new()));
|
||||
let buf2 = buf.clone();
|
||||
let thread_stream = stream.try_clone()?;
|
||||
|
||||
thread::spawn(move || {
|
||||
loop {
|
||||
//wait for server message
|
||||
let buffer =
|
||||
clichess::read_line_from_stream(&thread_stream).expect("Error message from server");
|
||||
{
|
||||
let mut server_message = buf2.lock().unwrap();
|
||||
if server_message.is_empty() {
|
||||
*server_message = buffer;
|
||||
} else {
|
||||
println!("Warning: server tried to send a message while the current one has not been computed yet.");
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
Ok(buf)
|
||||
}
|
||||
|
||||
fn read_user_input(running: Arc<AtomicBool>, input_buffer: Arc<Mutex<String>>) -> String {
|
||||
//clear input before waiting for a new one
|
||||
{
|
||||
let mut user_input = input_buffer.lock().unwrap();
|
||||
user_input.clear();
|
||||
}
|
||||
let mut input = String::new();
|
||||
while running.load(Ordering::SeqCst) {
|
||||
thread::sleep(time::Duration::from_millis(10));
|
||||
@ -122,9 +162,29 @@ fn read_user_input(running: Arc<AtomicBool>, input_buffer: Arc<Mutex<String>>) -
|
||||
}
|
||||
|
||||
//wait for next position from server, then return the current board.
|
||||
fn get_current_position(stream: &UnixStream) -> Chess {
|
||||
let response = clichess::read_line_from_stream(&stream).expect("Server disconnected.");
|
||||
parse_position(&response)
|
||||
fn get_current_position(
|
||||
running: Arc<AtomicBool>,
|
||||
server_message: Arc<Mutex<String>>,
|
||||
) -> Result<Chess, RecvPositionError> {
|
||||
let mut response = String::new();
|
||||
while running.load(Ordering::SeqCst) {
|
||||
thread::sleep(time::Duration::from_millis(10));
|
||||
{
|
||||
let mut server_response = server_message.lock().unwrap();
|
||||
if server_response.is_empty() {
|
||||
continue;
|
||||
} else {
|
||||
response = server_response.clone();
|
||||
server_response.clear();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if response.is_empty() {
|
||||
Err(RecvPositionError::UserCanceledError)
|
||||
} else {
|
||||
Ok(parse_position(&response))
|
||||
}
|
||||
}
|
||||
|
||||
fn parse_position(string: &str) -> Chess {
|
||||
|
@ -67,7 +67,7 @@ fn handle_client(mut stream: UnixStream, server: Server) {
|
||||
{
|
||||
let chess = server.chess_position.lock().unwrap();
|
||||
player_turn = chess.turn();
|
||||
clichess::write_to_stream(&mut stream, fen::fen(&*chess));
|
||||
clichess::write_to_stream(&mut stream, fen::fen(&*chess)).unwrap();
|
||||
}
|
||||
println!("server {}, current position to the client sent", server.id);
|
||||
loop {
|
||||
@ -100,7 +100,7 @@ fn handle_client(mut stream: UnixStream, server: Server) {
|
||||
cvar_buffer.1.notify_one();
|
||||
}
|
||||
}
|
||||
clichess::write_to_stream(&mut stream, chessfen);
|
||||
clichess::write_to_stream(&mut stream, chessfen).unwrap();
|
||||
player_turn = chess.turn();
|
||||
}
|
||||
} else {
|
||||
@ -112,8 +112,13 @@ fn handle_client(mut stream: UnixStream, server: Server) {
|
||||
buffer = cvar.wait(buffer).unwrap();
|
||||
}
|
||||
println!("server id: {}, sending {}", server.id, buffer);
|
||||
clichess::write_to_stream(&mut stream, buffer.clone());
|
||||
buffer.clear();
|
||||
match clichess::write_to_stream(&mut stream, buffer.clone()) {
|
||||
Ok(()) => buffer.clear(),
|
||||
Err(e) => {
|
||||
println!("{}", e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
let chess = server.chess_position.lock().unwrap();
|
||||
player_turn = chess.turn();
|
||||
}
|
||||
|
@ -4,8 +4,8 @@ use shakmaty::san::ParseSanError;
|
||||
use shakmaty::san::San;
|
||||
use shakmaty::san::SanError;
|
||||
use shakmaty::{Chess, Color, IllegalMoveError, Position, Setup, Square};
|
||||
use std::io;
|
||||
use std::fmt;
|
||||
use std::io;
|
||||
use std::io::prelude::*;
|
||||
use std::io::{BufReader, Write};
|
||||
use std::os::unix::net::UnixStream;
|
||||
@ -195,8 +195,9 @@ pub fn read_line_from_stream(stream: &UnixStream) -> Result<String, io::Error> {
|
||||
Ok(String::from(result.trim_end()))
|
||||
}
|
||||
|
||||
pub fn write_to_stream(stream: &mut UnixStream, msg: String) {
|
||||
stream.write_all(&(msg + "\n").as_bytes()).unwrap();
|
||||
pub fn write_to_stream(stream: &mut UnixStream, msg: String) -> io::Result<()> {
|
||||
stream.write_all(&(msg + "\n").as_bytes())?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn get_default_side(role: UserRole) -> Color {
|
||||
|
Loading…
Reference in New Issue
Block a user