Refactor code to simplify client deconnection
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56699033d9
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2c4b339bc2
@ -5,7 +5,6 @@ use shakmaty::fen::Fen;
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use shakmaty::{Chess, Color, Outcome, Position, Setup};
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use std::io;
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use std::os::unix::net::UnixStream;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::mpsc::{channel, Receiver, TryRecvError};
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use std::sync::{Arc, Mutex};
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use std::thread;
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@ -14,13 +13,11 @@ use std::time;
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struct Client {
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player: clichess::Player,
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side: Color,
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running: Arc<AtomicBool>,
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input_buffer: Arc<Mutex<String>>,
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server_message_recv: Receiver<String>,
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}
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fn main() {
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let running = setupctrlc();
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let username = std::env::args().nth(1).expect("no name given");
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let public_key = std::env::args().nth(2).expect("no public key given");
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//send username and public key to server
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@ -47,7 +44,6 @@ fn main() {
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public_key: public_key,
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},
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side: Color::White,
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running: running.clone(),
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input_buffer: input_buffer.clone(),
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server_message_recv,
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};
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@ -133,16 +129,6 @@ fn setup_input_buffer() -> Arc<Mutex<String>> {
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buf
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}
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fn setupctrlc() -> Arc<AtomicBool> {
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let running = Arc::new(AtomicBool::new(true));
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let r = running.clone();
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ctrlc::set_handler(move || {
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r.store(false, Ordering::SeqCst);
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})
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.expect("Error setting Ctrl-C handler");
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running
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}
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fn setup_server_message_recv(stream: &UnixStream) -> io::Result<Receiver<String>> {
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let (sender, receiver) = channel();
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let thread_stream = stream.try_clone()?;
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@ -165,7 +151,7 @@ fn read_user_input(client: &Client) -> String {
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user_input.clear();
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}
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let mut input = String::new();
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while client.running.load(Ordering::SeqCst) {
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loop {
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thread::sleep(time::Duration::from_millis(10));
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{
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let user_input = client.input_buffer.lock().unwrap();
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@ -177,11 +163,7 @@ fn read_user_input(client: &Client) -> String {
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}
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}
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}
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if client.running.load(Ordering::SeqCst) {
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input
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} else {
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String::from(EXIT_MSG)
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}
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input
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}
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//wait for next position from server, then return the current board.
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@ -196,7 +178,7 @@ fn get_current_position(client: &Client) -> Result<Chess, RecvPositionError> {
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fn fetch_message_from_server(client: &Client) -> String {
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let mut response = String::new();
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while client.running.load(Ordering::SeqCst) {
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loop {
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thread::sleep(time::Duration::from_millis(10));
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{
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let server_response_recv = &client.server_message_recv;
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@ -111,7 +111,9 @@ fn main_loop(stream: &mut UnixStream, server: &Server, player: Player, mut playe
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others_serv_msg_buf.lock().unwrap().push_str(&chessfen);
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}
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}
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clichess::write_to_stream(stream, chessfen).unwrap();
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if clichess::write_to_stream(stream, chessfen).is_err() {
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break;
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}
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player_turn = chess.turn();
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}
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} else {
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@ -151,7 +153,8 @@ fn wait_for_opponent_move(server: &Server) -> Result<String, RecvPositionError>
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"Client sent message while it's not its turn, this is an error."
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);
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println!("Here is the message: {}", msg);
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continue;
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returned_result = Err(RecvPositionError::UserCanceledError);
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break;
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}
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}
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Err(TryRecvError::Disconnected) => println!("Error: client disconnected."),
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