fixup! Add ascii mode: @ print the board using only ascii
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@ -358,7 +358,10 @@ fn start_keyboard_input_thread(
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let b = bytes.next().unwrap().unwrap();
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let b = bytes.next().unwrap().unwrap();
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let e = parse_event(b, &mut bytes).unwrap();
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let e = parse_event(b, &mut bytes).unwrap();
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let is_player_turn = is_player_turn.lock().unwrap();
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let is_player_turn = is_player_turn.lock().unwrap();
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if !*is_player_turn && e != Event::Key(Key::Ctrl('c')) {
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if !*is_player_turn
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&& e != Event::Key(Key::Ctrl('c'))
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&& e != Event::Key(Key::Char('@'))
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{
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//ignore input when it's not the client turn
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//ignore input when it's not the client turn
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continue;
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continue;
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}
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}
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