Ask for role on connection

This commit is contained in:
Artlef 2020-02-19 12:22:36 +01:00
parent 2cd79b6715
commit 175e8fafe6
3 changed files with 234 additions and 125 deletions

View File

@ -2,12 +2,20 @@ extern crate ctrlc;
use shakmaty::fen::Fen;
use shakmaty::{Chess, Color, Outcome, Position, Setup};
use std::io;
use std::io::{BufRead, BufReader};
use std::os::unix::net::UnixStream;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex};
use std::thread;
use std::time;
use serde_json::json;
struct Client {
player: clichess::Player,
side: Color,
running: Arc<AtomicBool>,
input_buffer: Arc<Mutex<String>>,
server_message: Arc<Mutex<String>>,
}
enum RecvPositionError {
UserCanceledError,
@ -19,7 +27,6 @@ fn main() {
let running = setupctrlc();
let username = std::env::args().nth(1).expect("no name given");
let public_key = std::env::args().nth(2).expect("no public key given");
println!("Name: {}, Public key: {}", username, public_key);
//send username and public key to server
let mut stream = match UnixStream::connect("/tmp/clichess.socket") {
Ok(sock) => sock,
@ -28,39 +35,55 @@ fn main() {
return;
}
};
clichess::write_to_stream(&mut stream, username).unwrap();
clichess::write_to_stream(&mut stream, public_key).unwrap();
let (client, chess) = get_connection_info_from_stream(&stream);
//First prompt when connecting to the server
println!(
"Hello, {} !\n\r You're playing with the {} pieces",
client.username,
client.role.to_string()
);
//then we get the initial role of the connected client.
let mut current_position = chess;
let username_pubkey_json = json!({
"username": username,
"pubkey": public_key,
});
clichess::write_to_stream(&mut stream, username_pubkey_json.to_string()).unwrap();
let input_buffer = setup_input_buffer();
//start a thread to listen to server messages
let server_message = setup_server_message_recv(&stream).unwrap();
let mut client = Client {
player: clichess::Player {
role: clichess::UserRole::Spectator,
username: username,
public_key: public_key,
},
side: Color::White,
running: running.clone(),
input_buffer: input_buffer.clone(),
server_message: server_message.clone(),
};
let role = prompt_user_for_role(&client, &mut stream);
client.player.role = role.clone();
println!(
"Hello, {} !\n\r You're playing with the {} pieces",
client.player.username,
client.player.role.to_string()
);
println!("Fetching initial chess position...");
let mut current_position = fetch_initial_chess_position(&client);
loop {
println!(
"{}",
clichess::board_representation(&current_position, clichess::to_color(client.side))
clichess::board_representation(&current_position, client.side)
);
//check if game is over.
if current_position.is_game_over() {
break;
}
if clichess::is_player_turn(&client, current_position.turn()) {
if clichess::is_player_turn(&client.player, current_position.turn()) {
//it's the user turn, taking user input
let input = read_user_input(running.clone(), input_buffer.clone());
let input = read_user_input(&client);
clichess::write_to_stream(&mut stream, String::from(input.trim())).unwrap();
if input.trim() == "exit" {
break;
}
}
//update position after playing.
match get_current_position(running.clone(), server_message.clone()) {
match get_current_position(&client) {
Ok(position) => current_position = position,
Err(RecvPositionError::UserCanceledError) => break,
Err(RecvPositionError::CommunicationError) => break,
@ -135,17 +158,17 @@ fn setup_server_message_recv(stream: &UnixStream) -> io::Result<Arc<Mutex<String
Ok(buf)
}
fn read_user_input(running: Arc<AtomicBool>, input_buffer: Arc<Mutex<String>>) -> String {
fn read_user_input(client: &Client) -> String {
//clear input before waiting for a new one
{
let mut user_input = input_buffer.lock().unwrap();
let mut user_input = client.input_buffer.lock().unwrap();
user_input.clear();
}
let mut input = String::new();
while running.load(Ordering::SeqCst) {
while client.running.load(Ordering::SeqCst) {
thread::sleep(time::Duration::from_millis(10));
{
let user_input = input_buffer.lock().unwrap();
let user_input = client.input_buffer.lock().unwrap();
if user_input.is_empty() {
continue;
} else {
@ -154,7 +177,7 @@ fn read_user_input(running: Arc<AtomicBool>, input_buffer: Arc<Mutex<String>>) -
}
}
}
if running.load(Ordering::SeqCst) {
if client.running.load(Ordering::SeqCst) {
input
} else {
String::from("exit")
@ -162,15 +185,21 @@ fn read_user_input(running: Arc<AtomicBool>, input_buffer: Arc<Mutex<String>>) -
}
//wait for next position from server, then return the current board.
fn get_current_position(
running: Arc<AtomicBool>,
server_message: Arc<Mutex<String>>,
) -> Result<Chess, RecvPositionError> {
fn get_current_position(client: &Client) -> Result<Chess, RecvPositionError> {
let response = fetch_message_from_server(client);
if response.is_empty() {
Err(RecvPositionError::UserCanceledError)
} else {
Ok(parse_position(&response))
}
}
fn fetch_message_from_server(client: &Client) -> String {
let mut response = String::new();
while running.load(Ordering::SeqCst) {
while client.running.load(Ordering::SeqCst) {
thread::sleep(time::Duration::from_millis(10));
{
let mut server_response = server_message.lock().unwrap();
let mut server_response = client.server_message.lock().unwrap();
if server_response.is_empty() {
continue;
} else {
@ -180,11 +209,7 @@ fn get_current_position(
}
}
}
if response.is_empty() {
Err(RecvPositionError::UserCanceledError)
} else {
Ok(parse_position(&response))
}
response
}
fn parse_position(string: &str) -> Chess {
@ -193,19 +218,68 @@ fn parse_position(string: &str) -> Chess {
position
}
fn get_connection_info_from_stream(stream: &UnixStream) -> (clichess::Client, Chess) {
println!("Read lines from stream...");
let mut buf = String::new();
let mut reader = BufReader::new(stream);
//first, client as json.
reader
.read_line(&mut buf)
.expect("Server closed connection.");
let client = serde_json::from_str(&(buf.trim())).unwrap();
buf.clear();
reader
.read_line(&mut buf)
.expect("Server closed connection.");
let chess = parse_position(buf.trim());
(client, chess)
fn prompt_user_for_role(client: &Client, stream: &mut UnixStream) -> clichess::UserRole {
let mut role: clichess::UserRole;
loop {
println!("fetching roles from server...");
let available_roles = fetch_available_roles(client);
println!("available roles fetched.");
let mut prompt = String::new();
if !available_roles.contains(&clichess::UserRole::White)
&& !available_roles.contains(&clichess::UserRole::Black)
{
prompt.push_str("You can only spectate this game.");
} else if available_roles.contains(&clichess::UserRole::White) {
prompt = String::from("Do you want to play as White (W)");
if available_roles.contains(&clichess::UserRole::White) {
prompt.push_str(", Black (B)");
}
prompt.push_str(" or Spectate (S)?");
} else {
prompt = String::from("Do you want to play as Black (B) or Spectate (S)?");
}
println!("{}", prompt);
//wait for user to give a correct answer.
let input = String::from(read_user_input(client).trim());
match clichess::parse_to_role(&input) {
Ok(r) => role = r,
Err(e) => {
println!("{}", e);
continue;
}
};
if !available_roles.contains(&role) {
println!("Sorry, this side is not available.");
continue;
}
//send info to server
println!("Sending choice {} to server", input);
clichess::write_to_stream(stream, String::from(input)).unwrap();
println!("Sent.");
//get confirmation from server
println!("Get response from server...");
let response = fetch_message_from_server(&client);
if response != "OK" {
println!(
"There was an issue with the server. Maybe your choice is not available anymore?"
);
continue;
}
println!("Ok!");
clichess::write_to_stream(stream, String::from("OK")).unwrap();
break;
}
role
}
fn fetch_initial_chess_position(client: &Client) -> Chess {
parse_position(&fetch_message_from_server(client))
}
fn fetch_available_roles(client: &Client) -> Vec<clichess::UserRole> {
roles_from_str(&fetch_message_from_server(client)).unwrap()
}
fn roles_from_str(s: &str) -> Result<Vec<clichess::UserRole>, String> {
s.split(',').map(clichess::parse_to_role).collect()
}

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@ -1,10 +1,10 @@
use clichess;
use clichess::Client;
use clichess::Player;
use clichess::UserRole;
use serde_json::Value;
use shakmaty::{fen, Chess, Color, Setup};
use std::collections::HashMap;
use std::fs;
use std::io::{BufRead, BufReader};
use std::os::unix::net::{UnixListener, UnixStream};
use std::sync::{Arc, Condvar, Mutex};
@ -14,13 +14,13 @@ use std::thread;
struct Server {
id: usize,
chess_position: Arc<Mutex<Chess>>,
clients: Arc<Mutex<HashMap<usize, (Client, Arc<(Mutex<String>, Condvar)>)>>>,
players: Arc<Mutex<HashMap<usize, (Player, Arc<(Mutex<String>, Condvar)>)>>>,
receiving_buffer: Arc<(Mutex<String>, Condvar)>,
}
fn main() {
let chess = Arc::new(Mutex::new(Chess::default()));
let clients = Arc::new(Mutex::new(HashMap::new()));
let players = Arc::new(Mutex::new(HashMap::new()));
let mut counter = 0;
fs::remove_file("/tmp/clichess.socket");
@ -33,11 +33,11 @@ fn main() {
let server = Server {
id: counter,
chess_position: chess.clone(),
clients: clients.clone(),
players: players.clone(),
receiving_buffer: Arc::new((Mutex::new(String::new()), Condvar::new())),
};
/* connection succeeded */
thread::spawn(|| handle_client(stream, server));
thread::spawn(move || handle_player(stream, server));
counter += 1;
}
Err(err) => {
@ -48,20 +48,13 @@ fn main() {
}
}
fn handle_client(mut stream: UnixStream, server: Server) {
//create client
let client = create_client(&server, &stream);
//send its information to the client
println!(
"server {}, send first information to the client...",
server.id
);
clichess::write_to_stream(&mut stream, serde_json::to_string(&client).unwrap());
println!("server {}, information to the client sent", server.id);
fn handle_player(mut stream: UnixStream, server: Server) {
//create player
let player = create_player(&server, &mut stream);
let mut player_turn: Color;
//send current position to the client
//send current position to the player
println!(
"server {}, send current position to the client...",
"server {}, send current position to the player...",
server.id
);
{
@ -69,11 +62,11 @@ fn handle_client(mut stream: UnixStream, server: Server) {
player_turn = chess.turn();
clichess::write_to_stream(&mut stream, fen::fen(&*chess)).unwrap();
}
println!("server {}, current position to the client sent", server.id);
println!("server {}, current position to the player sent", server.id);
loop {
if clichess::is_player_turn(&client, player_turn) {
if clichess::is_player_turn(&player, player_turn) {
//let go of the lock while waiting for user input.
println!("server {}, waiting for client move..", server.id);
println!("server {}, waiting for player move..", server.id);
let input;
match clichess::read_line_from_stream(&stream) {
Ok(i) => input = i,
@ -87,14 +80,14 @@ fn handle_client(mut stream: UnixStream, server: Server) {
}
{
let mut chess = server.chess_position.lock().unwrap();
let clients = server.clients.lock().unwrap();
let players = server.players.lock().unwrap();
println!("User tried to play {}", input);
match clichess::try_to_play_move(&chess, input) {
Ok(played_chess) => *chess = played_chess,
Err(e) => println!("Error: {}", e),
};
let chessfen = fen::fen(&*chess);
for (id, (_, cvar_buffer)) in clients.iter() {
for (id, (_, cvar_buffer)) in players.iter() {
if server.id != *id {
cvar_buffer.0.lock().unwrap().push_str(&chessfen);
cvar_buffer.1.notify_one();
@ -124,38 +117,87 @@ fn handle_client(mut stream: UnixStream, server: Server) {
}
}
}
println!("Client disconnected.")
println!("Player disconnected.")
}
fn create_client(server: &Server, stream: &UnixStream) -> Client {
println!("Creating client {}...", server.id);
//get client name and pubkey
println!("Read lines from stream...");
let mut buf = String::new();
let mut reader = BufReader::new(stream);
//first, username.
reader
.read_line(&mut buf)
.expect("Client closed connection.");
let username = String::from(buf.trim());
buf.clear();
reader
.read_line(&mut buf)
.expect("Client closed connection.");
let public_key = String::from(buf.trim());
let role = match server.id {
0 => UserRole::White,
1 => UserRole::Black,
_ => UserRole::Spectator,
};
let mut clients = server.clients.lock().unwrap();
let client = Client {
fn create_player(server: &Server, stream: &mut UnixStream) -> Player {
println!("Creating player {}...", server.id);
//get player name and pubkey
let username_pubkey_json =
clichess::read_line_from_stream(stream).expect("Player closed connection.");
let username_pubkey_value: Value = serde_json::from_str(&username_pubkey_json).unwrap();
let username = username_pubkey_value["username"].to_string();
let public_key = username_pubkey_value["pubkey"].to_string();
println!("got username: {}", username);
println!("got pubkey: {}", public_key);
let role = receive_user_role(server, stream);
let mut players = server.players.lock().unwrap();
let player = Player {
role,
side: clichess::from_color(clichess::get_default_side(role)),
username,
public_key,
};
clients.insert(server.id, (client.clone(), server.receiving_buffer.clone()));
println!("Created client {}", server.id);
client
players.insert(server.id, (player.clone(), server.receiving_buffer.clone()));
println!("Created player {}", server.id);
player
}
fn receive_user_role(server: &Server, stream: &mut UnixStream) -> UserRole {
let mut chosen_role: UserRole;
loop {
//send available roles
let available_roles = compute_available_roles_to_str(server);
println!("Computed available_roles as str: {}", available_roles);
clichess::write_to_stream(stream, available_roles.clone()).unwrap();
//receive chosen role
let chosen_role_str =
clichess::read_line_from_stream(stream).expect("Player closed connection.");
println!("Client id {} has chosen {}", server.id, chosen_role_str);
chosen_role =
clichess::parse_to_role(&chosen_role_str).expect("Client did not send parsable role.");
//check if role is still available after the choice
{
let mut available_roles_after_choice =
vec![UserRole::White, UserRole::Black, UserRole::Spectator];
let players = server.players.lock().unwrap();
for (_, (player, _)) in players.iter() {
match available_roles_after_choice
.iter()
.position(|r| *r == player.role)
{
Some(index) => available_roles_after_choice.remove(index),
None => continue,
};
}
if available_roles_after_choice.contains(&chosen_role) {
println!("OK");
clichess::write_to_stream(stream, String::from("OK")).unwrap();
let get_confirmation =
clichess::read_line_from_stream(stream).expect("Player closed connection.");
break;
} else {
println!("KO");
clichess::write_to_stream(stream, String::from("KO")).unwrap();
continue;
}
}
}
chosen_role
}
fn compute_available_roles_to_str(server: &Server) -> String {
let mut available_roles = vec![UserRole::White, UserRole::Black, UserRole::Spectator];
let players = server.players.lock().unwrap();
for (_, (player, _)) in players.iter() {
match available_roles.iter().position(|r| *r == player.role) {
Some(index) => available_roles.remove(index),
None => continue,
};
}
let available_roles_str: Vec<String> = available_roles
.iter()
.map(|r| clichess::role_to_str(r))
.collect();
available_roles_str.join(",")
}

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@ -1,5 +1,4 @@
use colored::Colorize;
use serde::{Deserialize, Serialize};
use shakmaty::san::ParseSanError;
use shakmaty::san::San;
use shakmaty::san::SanError;
@ -9,23 +8,16 @@ use std::io;
use std::io::prelude::*;
use std::io::{BufReader, Write};
use std::os::unix::net::UnixStream;
use std::str;
use std::ops::Add;
#[derive(Clone, Serialize, Deserialize)]
pub struct Client {
#[derive(Clone)]
pub struct Player {
pub role: UserRole,
pub side: BoardSide,
pub username: String,
pub public_key: String,
}
#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
pub enum BoardSide {
White,
Black,
}
#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
#[derive(PartialEq, Copy, Clone)]
pub enum UserRole {
White,
Black,
@ -208,23 +200,24 @@ pub fn get_default_side(role: UserRole) -> Color {
}
}
pub fn to_color(board_side: BoardSide) -> Color {
if board_side == BoardSide::White {
Color::White
} else {
Color::Black
pub fn parse_to_role(s: &str) -> Result<UserRole, String> {
match &*s.to_ascii_lowercase() {
"w" => Ok(UserRole::White),
"b" => Ok(UserRole::Black),
"s" => Ok(UserRole::Spectator),
_ => Err(String::from("Please enter a valid answer."))
}
}
pub fn from_color(color: Color) -> BoardSide {
if color == Color::White {
BoardSide::White
} else {
BoardSide::Black
}
pub fn role_to_str(r: &UserRole) -> String {
String::from(match *r {
UserRole::White => "w",
UserRole::Black => "b",
UserRole::Spectator => "s"
})
}
pub fn is_player_turn(client: &Client, playing_side: Color) -> bool {
(playing_side == Color::White && client.role == UserRole::White)
|| (playing_side == Color::Black && client.role == UserRole::Black)
pub fn is_player_turn(player: &Player, playing_side: Color) -> bool {
(playing_side == Color::White && player.role == UserRole::White)
|| (playing_side == Color::Black && player.role == UserRole::Black)
}