Ask for role on connection
This commit is contained in:
parent
2cd79b6715
commit
175e8fafe6
@ -2,12 +2,20 @@ extern crate ctrlc;
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use shakmaty::fen::Fen;
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use shakmaty::{Chess, Color, Outcome, Position, Setup};
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use std::io;
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use std::io::{BufRead, BufReader};
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use std::os::unix::net::UnixStream;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::{Arc, Mutex};
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use std::thread;
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use std::time;
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use serde_json::json;
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struct Client {
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player: clichess::Player,
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side: Color,
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running: Arc<AtomicBool>,
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input_buffer: Arc<Mutex<String>>,
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server_message: Arc<Mutex<String>>,
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}
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enum RecvPositionError {
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UserCanceledError,
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@ -19,7 +27,6 @@ fn main() {
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let running = setupctrlc();
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let username = std::env::args().nth(1).expect("no name given");
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let public_key = std::env::args().nth(2).expect("no public key given");
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println!("Name: {}, Public key: {}", username, public_key);
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//send username and public key to server
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let mut stream = match UnixStream::connect("/tmp/clichess.socket") {
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Ok(sock) => sock,
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@ -28,39 +35,55 @@ fn main() {
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return;
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}
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};
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clichess::write_to_stream(&mut stream, username).unwrap();
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clichess::write_to_stream(&mut stream, public_key).unwrap();
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let (client, chess) = get_connection_info_from_stream(&stream);
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//First prompt when connecting to the server
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println!(
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"Hello, {} !\n\r You're playing with the {} pieces",
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client.username,
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client.role.to_string()
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);
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//then we get the initial role of the connected client.
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let mut current_position = chess;
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let username_pubkey_json = json!({
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"username": username,
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"pubkey": public_key,
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});
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clichess::write_to_stream(&mut stream, username_pubkey_json.to_string()).unwrap();
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let input_buffer = setup_input_buffer();
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//start a thread to listen to server messages
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let server_message = setup_server_message_recv(&stream).unwrap();
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let mut client = Client {
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player: clichess::Player {
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role: clichess::UserRole::Spectator,
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username: username,
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public_key: public_key,
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},
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side: Color::White,
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running: running.clone(),
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input_buffer: input_buffer.clone(),
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server_message: server_message.clone(),
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};
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let role = prompt_user_for_role(&client, &mut stream);
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client.player.role = role.clone();
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println!(
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"Hello, {} !\n\r You're playing with the {} pieces",
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client.player.username,
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client.player.role.to_string()
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);
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println!("Fetching initial chess position...");
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let mut current_position = fetch_initial_chess_position(&client);
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loop {
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println!(
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"{}",
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clichess::board_representation(¤t_position, clichess::to_color(client.side))
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clichess::board_representation(¤t_position, client.side)
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);
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//check if game is over.
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if current_position.is_game_over() {
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break;
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}
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if clichess::is_player_turn(&client, current_position.turn()) {
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if clichess::is_player_turn(&client.player, current_position.turn()) {
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//it's the user turn, taking user input
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let input = read_user_input(running.clone(), input_buffer.clone());
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let input = read_user_input(&client);
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clichess::write_to_stream(&mut stream, String::from(input.trim())).unwrap();
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if input.trim() == "exit" {
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break;
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}
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}
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//update position after playing.
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match get_current_position(running.clone(), server_message.clone()) {
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match get_current_position(&client) {
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Ok(position) => current_position = position,
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Err(RecvPositionError::UserCanceledError) => break,
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Err(RecvPositionError::CommunicationError) => break,
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@ -135,17 +158,17 @@ fn setup_server_message_recv(stream: &UnixStream) -> io::Result<Arc<Mutex<String
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Ok(buf)
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}
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fn read_user_input(running: Arc<AtomicBool>, input_buffer: Arc<Mutex<String>>) -> String {
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fn read_user_input(client: &Client) -> String {
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//clear input before waiting for a new one
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{
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let mut user_input = input_buffer.lock().unwrap();
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let mut user_input = client.input_buffer.lock().unwrap();
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user_input.clear();
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}
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let mut input = String::new();
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while running.load(Ordering::SeqCst) {
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while client.running.load(Ordering::SeqCst) {
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thread::sleep(time::Duration::from_millis(10));
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{
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let user_input = input_buffer.lock().unwrap();
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let user_input = client.input_buffer.lock().unwrap();
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if user_input.is_empty() {
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continue;
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} else {
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@ -154,7 +177,7 @@ fn read_user_input(running: Arc<AtomicBool>, input_buffer: Arc<Mutex<String>>) -
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}
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}
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}
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if running.load(Ordering::SeqCst) {
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if client.running.load(Ordering::SeqCst) {
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input
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} else {
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String::from("exit")
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@ -162,15 +185,21 @@ fn read_user_input(running: Arc<AtomicBool>, input_buffer: Arc<Mutex<String>>) -
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}
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//wait for next position from server, then return the current board.
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fn get_current_position(
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running: Arc<AtomicBool>,
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server_message: Arc<Mutex<String>>,
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) -> Result<Chess, RecvPositionError> {
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fn get_current_position(client: &Client) -> Result<Chess, RecvPositionError> {
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let response = fetch_message_from_server(client);
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if response.is_empty() {
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Err(RecvPositionError::UserCanceledError)
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} else {
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Ok(parse_position(&response))
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}
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}
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fn fetch_message_from_server(client: &Client) -> String {
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let mut response = String::new();
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while running.load(Ordering::SeqCst) {
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while client.running.load(Ordering::SeqCst) {
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thread::sleep(time::Duration::from_millis(10));
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{
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let mut server_response = server_message.lock().unwrap();
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let mut server_response = client.server_message.lock().unwrap();
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if server_response.is_empty() {
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continue;
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} else {
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@ -180,11 +209,7 @@ fn get_current_position(
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}
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}
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}
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if response.is_empty() {
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Err(RecvPositionError::UserCanceledError)
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} else {
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Ok(parse_position(&response))
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}
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response
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}
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fn parse_position(string: &str) -> Chess {
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@ -193,19 +218,68 @@ fn parse_position(string: &str) -> Chess {
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position
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}
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fn get_connection_info_from_stream(stream: &UnixStream) -> (clichess::Client, Chess) {
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println!("Read lines from stream...");
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let mut buf = String::new();
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let mut reader = BufReader::new(stream);
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//first, client as json.
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reader
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.read_line(&mut buf)
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.expect("Server closed connection.");
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let client = serde_json::from_str(&(buf.trim())).unwrap();
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buf.clear();
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reader
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.read_line(&mut buf)
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.expect("Server closed connection.");
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let chess = parse_position(buf.trim());
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(client, chess)
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fn prompt_user_for_role(client: &Client, stream: &mut UnixStream) -> clichess::UserRole {
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let mut role: clichess::UserRole;
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loop {
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println!("fetching roles from server...");
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let available_roles = fetch_available_roles(client);
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println!("available roles fetched.");
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let mut prompt = String::new();
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if !available_roles.contains(&clichess::UserRole::White)
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&& !available_roles.contains(&clichess::UserRole::Black)
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{
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prompt.push_str("You can only spectate this game.");
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} else if available_roles.contains(&clichess::UserRole::White) {
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prompt = String::from("Do you want to play as White (W)");
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if available_roles.contains(&clichess::UserRole::White) {
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prompt.push_str(", Black (B)");
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}
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prompt.push_str(" or Spectate (S)?");
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} else {
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prompt = String::from("Do you want to play as Black (B) or Spectate (S)?");
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}
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println!("{}", prompt);
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//wait for user to give a correct answer.
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let input = String::from(read_user_input(client).trim());
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match clichess::parse_to_role(&input) {
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Ok(r) => role = r,
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Err(e) => {
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println!("{}", e);
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continue;
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}
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};
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if !available_roles.contains(&role) {
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println!("Sorry, this side is not available.");
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continue;
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}
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//send info to server
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println!("Sending choice {} to server", input);
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clichess::write_to_stream(stream, String::from(input)).unwrap();
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println!("Sent.");
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//get confirmation from server
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println!("Get response from server...");
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let response = fetch_message_from_server(&client);
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if response != "OK" {
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println!(
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"There was an issue with the server. Maybe your choice is not available anymore?"
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);
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continue;
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}
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println!("Ok!");
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clichess::write_to_stream(stream, String::from("OK")).unwrap();
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break;
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}
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role
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}
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fn fetch_initial_chess_position(client: &Client) -> Chess {
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parse_position(&fetch_message_from_server(client))
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}
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fn fetch_available_roles(client: &Client) -> Vec<clichess::UserRole> {
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roles_from_str(&fetch_message_from_server(client)).unwrap()
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}
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fn roles_from_str(s: &str) -> Result<Vec<clichess::UserRole>, String> {
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s.split(',').map(clichess::parse_to_role).collect()
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}
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@ -1,10 +1,10 @@
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use clichess;
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use clichess::Client;
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use clichess::Player;
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use clichess::UserRole;
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use serde_json::Value;
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use shakmaty::{fen, Chess, Color, Setup};
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use std::collections::HashMap;
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use std::fs;
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use std::io::{BufRead, BufReader};
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use std::os::unix::net::{UnixListener, UnixStream};
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use std::sync::{Arc, Condvar, Mutex};
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@ -14,13 +14,13 @@ use std::thread;
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struct Server {
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id: usize,
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chess_position: Arc<Mutex<Chess>>,
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clients: Arc<Mutex<HashMap<usize, (Client, Arc<(Mutex<String>, Condvar)>)>>>,
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players: Arc<Mutex<HashMap<usize, (Player, Arc<(Mutex<String>, Condvar)>)>>>,
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receiving_buffer: Arc<(Mutex<String>, Condvar)>,
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}
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fn main() {
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let chess = Arc::new(Mutex::new(Chess::default()));
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let clients = Arc::new(Mutex::new(HashMap::new()));
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let players = Arc::new(Mutex::new(HashMap::new()));
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let mut counter = 0;
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fs::remove_file("/tmp/clichess.socket");
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@ -33,11 +33,11 @@ fn main() {
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let server = Server {
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id: counter,
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chess_position: chess.clone(),
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clients: clients.clone(),
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players: players.clone(),
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receiving_buffer: Arc::new((Mutex::new(String::new()), Condvar::new())),
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};
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/* connection succeeded */
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thread::spawn(|| handle_client(stream, server));
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thread::spawn(move || handle_player(stream, server));
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counter += 1;
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}
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Err(err) => {
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@ -48,20 +48,13 @@ fn main() {
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}
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}
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fn handle_client(mut stream: UnixStream, server: Server) {
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//create client
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let client = create_client(&server, &stream);
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//send its information to the client
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println!(
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"server {}, send first information to the client...",
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server.id
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);
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clichess::write_to_stream(&mut stream, serde_json::to_string(&client).unwrap());
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println!("server {}, information to the client sent", server.id);
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fn handle_player(mut stream: UnixStream, server: Server) {
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//create player
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let player = create_player(&server, &mut stream);
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let mut player_turn: Color;
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//send current position to the client
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//send current position to the player
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println!(
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"server {}, send current position to the client...",
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"server {}, send current position to the player...",
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server.id
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);
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{
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@ -69,11 +62,11 @@ fn handle_client(mut stream: UnixStream, server: Server) {
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player_turn = chess.turn();
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clichess::write_to_stream(&mut stream, fen::fen(&*chess)).unwrap();
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}
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println!("server {}, current position to the client sent", server.id);
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println!("server {}, current position to the player sent", server.id);
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loop {
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if clichess::is_player_turn(&client, player_turn) {
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if clichess::is_player_turn(&player, player_turn) {
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//let go of the lock while waiting for user input.
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println!("server {}, waiting for client move..", server.id);
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println!("server {}, waiting for player move..", server.id);
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let input;
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match clichess::read_line_from_stream(&stream) {
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Ok(i) => input = i,
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@ -87,14 +80,14 @@ fn handle_client(mut stream: UnixStream, server: Server) {
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}
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{
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let mut chess = server.chess_position.lock().unwrap();
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let clients = server.clients.lock().unwrap();
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let players = server.players.lock().unwrap();
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println!("User tried to play {}", input);
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match clichess::try_to_play_move(&chess, input) {
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Ok(played_chess) => *chess = played_chess,
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Err(e) => println!("Error: {}", e),
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};
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let chessfen = fen::fen(&*chess);
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for (id, (_, cvar_buffer)) in clients.iter() {
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for (id, (_, cvar_buffer)) in players.iter() {
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if server.id != *id {
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cvar_buffer.0.lock().unwrap().push_str(&chessfen);
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cvar_buffer.1.notify_one();
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@ -124,38 +117,87 @@ fn handle_client(mut stream: UnixStream, server: Server) {
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}
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}
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}
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println!("Client disconnected.")
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println!("Player disconnected.")
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}
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fn create_client(server: &Server, stream: &UnixStream) -> Client {
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println!("Creating client {}...", server.id);
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//get client name and pubkey
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println!("Read lines from stream...");
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let mut buf = String::new();
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let mut reader = BufReader::new(stream);
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//first, username.
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reader
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.read_line(&mut buf)
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.expect("Client closed connection.");
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let username = String::from(buf.trim());
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buf.clear();
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reader
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.read_line(&mut buf)
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.expect("Client closed connection.");
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let public_key = String::from(buf.trim());
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let role = match server.id {
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0 => UserRole::White,
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1 => UserRole::Black,
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_ => UserRole::Spectator,
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};
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let mut clients = server.clients.lock().unwrap();
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let client = Client {
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fn create_player(server: &Server, stream: &mut UnixStream) -> Player {
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println!("Creating player {}...", server.id);
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//get player name and pubkey
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let username_pubkey_json =
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clichess::read_line_from_stream(stream).expect("Player closed connection.");
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let username_pubkey_value: Value = serde_json::from_str(&username_pubkey_json).unwrap();
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let username = username_pubkey_value["username"].to_string();
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let public_key = username_pubkey_value["pubkey"].to_string();
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println!("got username: {}", username);
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println!("got pubkey: {}", public_key);
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let role = receive_user_role(server, stream);
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let mut players = server.players.lock().unwrap();
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let player = Player {
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role,
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side: clichess::from_color(clichess::get_default_side(role)),
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username,
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public_key,
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};
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clients.insert(server.id, (client.clone(), server.receiving_buffer.clone()));
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println!("Created client {}", server.id);
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client
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players.insert(server.id, (player.clone(), server.receiving_buffer.clone()));
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println!("Created player {}", server.id);
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player
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}
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fn receive_user_role(server: &Server, stream: &mut UnixStream) -> UserRole {
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let mut chosen_role: UserRole;
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loop {
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//send available roles
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let available_roles = compute_available_roles_to_str(server);
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println!("Computed available_roles as str: {}", available_roles);
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clichess::write_to_stream(stream, available_roles.clone()).unwrap();
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//receive chosen role
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let chosen_role_str =
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clichess::read_line_from_stream(stream).expect("Player closed connection.");
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println!("Client id {} has chosen {}", server.id, chosen_role_str);
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chosen_role =
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clichess::parse_to_role(&chosen_role_str).expect("Client did not send parsable role.");
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//check if role is still available after the choice
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{
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let mut available_roles_after_choice =
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vec![UserRole::White, UserRole::Black, UserRole::Spectator];
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let players = server.players.lock().unwrap();
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for (_, (player, _)) in players.iter() {
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match available_roles_after_choice
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.iter()
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.position(|r| *r == player.role)
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{
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Some(index) => available_roles_after_choice.remove(index),
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None => continue,
|
||||
};
|
||||
}
|
||||
if available_roles_after_choice.contains(&chosen_role) {
|
||||
println!("OK");
|
||||
clichess::write_to_stream(stream, String::from("OK")).unwrap();
|
||||
|
||||
let get_confirmation =
|
||||
clichess::read_line_from_stream(stream).expect("Player closed connection.");
|
||||
break;
|
||||
} else {
|
||||
println!("KO");
|
||||
clichess::write_to_stream(stream, String::from("KO")).unwrap();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
chosen_role
|
||||
}
|
||||
|
||||
fn compute_available_roles_to_str(server: &Server) -> String {
|
||||
let mut available_roles = vec![UserRole::White, UserRole::Black, UserRole::Spectator];
|
||||
let players = server.players.lock().unwrap();
|
||||
for (_, (player, _)) in players.iter() {
|
||||
match available_roles.iter().position(|r| *r == player.role) {
|
||||
Some(index) => available_roles.remove(index),
|
||||
None => continue,
|
||||
};
|
||||
}
|
||||
let available_roles_str: Vec<String> = available_roles
|
||||
.iter()
|
||||
.map(|r| clichess::role_to_str(r))
|
||||
.collect();
|
||||
available_roles_str.join(",")
|
||||
}
|
||||
|
45
src/lib.rs
45
src/lib.rs
@ -1,5 +1,4 @@
|
||||
use colored::Colorize;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use shakmaty::san::ParseSanError;
|
||||
use shakmaty::san::San;
|
||||
use shakmaty::san::SanError;
|
||||
@ -9,23 +8,16 @@ use std::io;
|
||||
use std::io::prelude::*;
|
||||
use std::io::{BufReader, Write};
|
||||
use std::os::unix::net::UnixStream;
|
||||
use std::str;
|
||||
use std::ops::Add;
|
||||
|
||||
#[derive(Clone, Serialize, Deserialize)]
|
||||
pub struct Client {
|
||||
#[derive(Clone)]
|
||||
pub struct Player {
|
||||
pub role: UserRole,
|
||||
pub side: BoardSide,
|
||||
pub username: String,
|
||||
pub public_key: String,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
|
||||
pub enum BoardSide {
|
||||
White,
|
||||
Black,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum UserRole {
|
||||
White,
|
||||
Black,
|
||||
@ -208,23 +200,24 @@ pub fn get_default_side(role: UserRole) -> Color {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_color(board_side: BoardSide) -> Color {
|
||||
if board_side == BoardSide::White {
|
||||
Color::White
|
||||
} else {
|
||||
Color::Black
|
||||
pub fn parse_to_role(s: &str) -> Result<UserRole, String> {
|
||||
match &*s.to_ascii_lowercase() {
|
||||
"w" => Ok(UserRole::White),
|
||||
"b" => Ok(UserRole::Black),
|
||||
"s" => Ok(UserRole::Spectator),
|
||||
_ => Err(String::from("Please enter a valid answer."))
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_color(color: Color) -> BoardSide {
|
||||
if color == Color::White {
|
||||
BoardSide::White
|
||||
} else {
|
||||
BoardSide::Black
|
||||
}
|
||||
pub fn role_to_str(r: &UserRole) -> String {
|
||||
String::from(match *r {
|
||||
UserRole::White => "w",
|
||||
UserRole::Black => "b",
|
||||
UserRole::Spectator => "s"
|
||||
})
|
||||
}
|
||||
|
||||
pub fn is_player_turn(client: &Client, playing_side: Color) -> bool {
|
||||
(playing_side == Color::White && client.role == UserRole::White)
|
||||
|| (playing_side == Color::Black && client.role == UserRole::Black)
|
||||
pub fn is_player_turn(player: &Player, playing_side: Color) -> bool {
|
||||
(playing_side == Color::White && player.role == UserRole::White)
|
||||
|| (playing_side == Color::Black && player.role == UserRole::Black)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user